Commit Graph

181 Commits

Author SHA1 Message Date
Rezmason
58e3aac143 Replacing "logarithmic brightness" with a simple brightness-and-contrast setup. Adjusting a bunch of configs. 2022-09-04 23:48:34 -07:00
Rezmason
aee790bf4b Making supportsWebGPU more stringent 2022-08-28 23:04:38 -07:00
Rezmason
3da3db61f1 Camera input and mirror effect now also work in WebGPU. Added the "once" parameter, which renders a single frame. Fixed bugs in gpu-buffer. 2022-08-11 00:08:05 -07:00
Rezmason
fc6821f4db Making sure copyTextureToTexture can run, even though the WebGPU project still relies on endPass 2022-08-09 22:25:35 -07:00
Rezmason
e024f4bd4d Add camera setup to WebGPU project 2022-08-07 21:29:50 -07:00
Rezmason
6aa025870c Running prettier 2022-08-07 19:17:59 -07:00
Rezmason
a0c1f22fd1 Updating WebGPU project to satisfy Chrome Canary 2022-08-07 19:17:22 -07:00
Rezmason
aabf0a32ee Double click now toggles full screen. Delayed initializing regl until the camera is set up, so its start time comes after the visitor closes the browser prompt 2022-08-02 21:39:47 -07:00
Rezmason
ad81de744d Renamed ripples pass to mirror pass 2022-08-02 21:25:54 -07:00
Rezmason
8aeb156875 By default, camera features are disabled; they're opted into by URL param and browser prompt. 2022-08-02 21:23:27 -07:00
Rezmason
3e301e9e58 code brightness is now intensified by the ripples. Added webcam support. 2022-08-02 09:56:13 -07:00
Rezmason
503c97adeb Ripples pass now supports five simultaneous clicks; the ripples are circular, accounting for the aspect ratio; click event is handled within the ripples pass module. 2022-08-02 03:42:36 -07:00
Rezmason
f0ffa6fce2 Changing back glyph edge crop, taste is subjective but symbols are getting cut off 2022-08-02 03:41:29 -07:00
serge
d910e2e49d animation length 2022-08-01 19:05:51 +10:00
serge
ed2fff88a8 onclick ripple 2022-07-30 17:37:34 +10:00
serge
65d0380bde 2/3 2022-07-29 19:54:52 +10:00
serge
c2eb3d0602 not bad for first time 2022-07-05 05:24:38 +10:00
Rezmason
a4a0406826 Ran prettier. 2022-05-04 17:42:50 -07:00
Rezmason
a6c88913f5 A pipeline is now an object with a build method and a run method. The build method returns the last step's outputs object. 2022-05-03 12:07:54 -07:00
Rezmason
b09887ba0f GPUComputePassEnncoder::dispatch got renamed to dispatchWorkgroups 2022-05-03 12:00:25 -07:00
Rezmason
f72d5450e8 Replacing the deprecated loadValue property in the render pass config descriptors' color attachments 2022-04-30 18:16:33 -07:00
Rezmason
e39c26a95a The delimiter between WGSL struct fields is now a comma, which is also the delimiter between parameters in angle brackets, so gpu-buffer needs to be a little cleverer with the lines it separates. 2022-04-30 18:16:33 -07:00
Rezmason
4118faca27 Pass::endPass --> Pass:end 2022-04-30 18:16:33 -07:00
Rezmason
33497270a8 Fleshing out the megacity version, and adding it to the readme 2022-04-28 18:27:01 -07:00
Rezmason
b56f63b74b Fixing the asterisk glyph in the font and glyph sets.
Adding the megacity glyph to the font and added a megacity glyph set.
Fixed a bug in the rain pass's fragment shader that caused glyphs in the last column to go missing
2022-04-28 18:18:15 -07:00
Rezmason
d3905387fb Adding the Game Theory ARG cipher fonts. 2021-12-26 00:20:48 -08:00
Rezmason
928067996d The primary and bloom textures are now combined with a weight so that fainter bloom doesn't create a fainter overall effect. 2021-12-24 21:44:16 -08:00
Rezmason
a962a6128d Expose dither magnitude and bloom strength through URL parameters. 2021-12-24 20:02:40 -08:00
Rezmason
adada69cdf Fixes to the font configuration logic. 2021-12-21 15:13:54 -08:00
Rezmason
22f3ab4092 You can now specify the glyph font by name in the URL. 2021-12-21 15:00:15 -08:00
Rezmason
38f29ad21b You can now loop the effect. It's not super great, but it ought to make it easier to create repeating backgrounds or something. 2021-12-21 02:22:20 -08:00
Rezmason
62e9bfea82 Click-to-fullscreen now works with Safari as well. 2021-12-19 23:24:15 -08:00
Rezmason
bdd8782619 The lkg object shouldn't be retrieved from the device or spoofed unless holoplay is enabled. 2021-12-19 22:41:10 -08:00
Rezmason
1a7043a986 Moved looking glass context logic into an "lkgHelper" module. Fixed math issues. 2021-12-19 22:02:19 -08:00
Rezmason
87fa3462ea Add error handling if the holoplay service cannot be reached. 2021-12-19 12:33:29 -08:00
Rezmason
2364bbc8bc rainPass now renders multiple cameras and viewports, using data from the hardware.
Added quiltPass (which uses holoplay’s quilting shader).
Added a holoplay effect version. (Versions can also now specify a preferred renderer.)
2021-12-19 12:08:31 -08:00
Rezmason
68ad689e1e They removed [[block]] from WGSL struct declarations. 2021-12-14 23:01:53 -08:00
Rezmason
25e9f10f69 Adding "updated" glyph set from The Matrix Resurrections, and a corresponding effect version. 2021-12-11 22:21:24 -08:00
Rezmason
508c941fcd The glyph textures can now be rectangular, I think. 2021-12-06 22:44:18 -08:00
Rezmason
577e94c7d1 Moving bloomPass's pyramids off of mipmaps fixes its appearance in Firefox Nightly 2021-12-06 07:34:04 -08:00
Rezmason
9896e2da84 Fixing a Firefox Nightly issue in the rain pass. 2021-12-05 22:58:32 -08:00
Rezmason
d19f78319b Rewrite loadTexture, for now, to use GPUQueue::writeTexture (from data supplied by a CanvasContext2D) instead of GPUQueue::copyExternalToTexture (from createImageBitmap). 2021-12-04 15:40:33 -08:00
Rezmason
b540ef4620 Explicitly using rgba8unorm format for rain pass render targets 2021-11-17 18:27:10 -08:00
Rezmason
c0bd6945ed The twilight version flickered an unhealthy amount, so I lengthened its raindrops. 2021-11-15 23:52:39 -08:00
Rezmason
e95d826fb3 Adding huberfish A and D glyph sets; adding palimpsest and twilight versions. 2021-11-15 23:49:19 -08:00
Rezmason
b39ae896b5 A temporary fix for the WebGPU detector. Also, Firefox doesn't support GPUQueue::copyExternalImageToTexture yet, so they'll fall back to regl until I work out a temporary alternative for that, too. 2021-11-15 09:19:00 -08:00
Rezmason
d273573348 Non-module scripts are now imported through the JS. It's not pretty, but it keeps the WebGPU project from loading regl unnecessarily. 2021-11-15 08:05:31 -08:00
Rezmason
aa56cc4256 Changed the gpu-buffer imports to use a relative path. 2021-11-15 07:41:33 -08:00
Rezmason
b5d9e106fb prettier has some opinions about bloomPass. 2021-11-15 07:41:18 -08:00
Rezmason
b26155d20e Adding some more comments. Destructuring the context object in the pass modules. A little code cleanup in bloomPass. Changing the endPass sampler to be cheaper. 2021-11-15 01:05:05 -08:00