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mirror of https://github.com/Rezmason/matrix.git synced 2026-04-14 12:29:30 -07:00
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155 Commits 8 Branches 3 Tags
a4e08c0ceb88b86e0dc884848bdf212429750282
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8 Commits

Author SHA1 Message Date
Rezmason
a4e08c0ceb Refining gpu-uniforms warnings, which are now only emitted if requested. Hypothetically a user could call write() on the ArrayBuffer to update only some of its values. 2021-11-08 03:08:25 -08:00
Rezmason
415ffa77ee Driving more uniforms.read calls from the actual shaders. 2021-11-08 03:01:46 -08:00
Rezmason
61a3a6d783 Moved the WebGPU code off of "std140" and onto gpu-uniforms. 2021-11-08 02:23:33 -08:00
Rezmason
8f226be368 Wrote some code to parse structs in a WGSL shader, calculate its fields' offsets into an ArrayBuffer, generate a JS object that represents it, and write such a JS object to an ArrayBuffer. 2021-11-08 01:13:42 -08:00
Rezmason
3d9050c9aa Upgraded glMatrix to the latest version, which contains mat4.perspectiveZO, the perspective function that works for WebGPU. 2021-10-27 22:45:01 -07:00
Rezmason
cfc9a08dbe Adding glMatrix to the project. 2021-09-05 15:52:54 -07:00
Rezmason
a760d6854a Rebuilt on top of REGL. 2020-01-21 12:17:17 -08:00
Rezmason
8c60365279 Initial commit 2018-08-23 17:30:39 -04:00
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