Rezmason
|
508c941fcd
|
The glyph textures can now be rectangular, I think.
|
2021-12-06 22:44:18 -08:00 |
|
Rezmason
|
786c83cca0
|
More tweaks to the volumetric mode debug view.
|
2021-11-08 23:04:08 -08:00 |
|
Rezmason
|
11bba1020d
|
Changing my mind a little about how to render the "behind the scenes" version of the effect, in regular and volumetric mode.
An isometric perspective would be neat.
|
2021-11-08 09:29:04 -08:00 |
|
Rezmason
|
bade1667ad
|
Making some comments in the WebGPU rainPass and changing the "effect=none" view to be easier on the eyes.
|
2021-11-06 15:19:56 -07:00 |
|
Rezmason
|
375560d6a1
|
Fixed a math issue in the symbol UV function.
|
2021-10-30 20:30:55 -07:00 |
|
Rezmason
|
923992660c
|
Ported the rain fragment shader to wgsl. Made a small change in both to the function that resolves the glyph symbol float to the coordinate of a glyph in the MSDF texture.
|
2021-10-30 14:49:06 -07:00 |
|
Rezmason
|
94f5f1e5ec
|
Rearranging the shaders and scripts to hopefully make the project easier to work on
|
2021-10-29 09:27:28 -07:00 |
|