Commit Graph

9 Commits

Author SHA1 Message Date
Rezmason
4f257b87f7 Fixed SDF math; texture dimensions were accessed before they loaded in the REGL-based renderer 2022-10-04 21:46:26 -07:00
Rezmason
51faabfbe6 Corrected the MSDF logic in the GLSL and WGSL shaders, which fixed the rendering in Chrome's software renderer. 2022-10-02 20:35:12 -07:00
Rezmason
22dd5e8678 RGBs in config are no longer flat 2022-09-29 22:15:01 -07:00
Rezmason
fb16a9b855 Adjusting the textures, still not super happy with them but they can be replaced later 2022-09-19 20:41:23 -07:00
Rezmason
e2be02c498 Added textures to base and glint shapes. 2022-09-17 13:51:48 -07:00
Rezmason
9c2d6d7ed8 Adding "glint", the shapes that appear on top of the glyphs in the Resurrections opening titles. 2022-09-17 01:24:23 -07:00
Rezmason
f4130013f4 Moved the makePyramid and resizePyramid methods from the regl solution's util module to bloomPass.
Adding the canvas context's preferred format to the shared pass context (named "canvasFormat").
Added a placeholder bloomPass, which the existing passes now receive input from.
2021-11-09 20:06:59 -08:00
Rezmason
87c2093281 Unifying the interfaces of regl and webgpu makePass and makePipeline. 2021-11-09 09:17:01 -08:00
Rezmason
94f5f1e5ec Rearranging the shaders and scripts to hopefully make the project easier to work on 2021-10-29 09:27:28 -07:00