Rezmason
4c6ff879fd
Added some documentation, cleaned up some code, fleshed out the remaining work to make the project a little easier for newcomers to approach
2021-10-20 21:01:32 -07:00
Rezmason
b2f81cdb37
Oops, fixing the URLs for the shaders
2021-10-20 13:49:50 -07:00
Rezmason
91deea34d6
Ran all the JS through prettier.
2021-10-20 03:25:04 -07:00
Rezmason
d8a1409907
Pushed virtually all the shader source into shader files that load as assets.
2021-10-20 03:20:46 -07:00
Rezmason
5902ecc625
Renaming some variables
2021-10-20 01:13:55 -07:00
Rezmason
6708ab03a7
Came up with some performance improvements. Hopefully this will help it run better on more machines leading up to the sequel coming out.
2021-07-11 18:18:13 -07:00
Rezmason
021ade45e1
Passes now accept as input and provide as output Objects with FBOs as values. This allows passes to work with more than one input texture.
2020-06-26 12:46:28 -07:00
Rezmason
a48b8dffbe
Cleaned up config by moving its responsibilities into the passes
2020-01-26 13:53:19 -08:00
Rezmason
99ef8bbf0a
Separated color passes into separate modules.
...
Moved main JS into its own module.
Main module now builds passes into a pipeline, based on the value of config.effect.
The passes no longer make stubs when they're not meant to be active.
Asset loading has been moved into the passes, which resolve their ready promise when they've finished loading.
2020-01-25 23:05:54 -08:00