Contemplating my next steps.

This commit is contained in:
Rezmason
2021-11-02 23:20:54 -07:00
parent 8048c9c690
commit 8f09fade43
2 changed files with 2 additions and 2 deletions

View File

@@ -7,7 +7,7 @@ WebGPU
The other passes should be a breeze The other passes should be a breeze
Just add them to the render bundle Just add them to the render bundle
Make sure you got CORS right in the texture fetch
Update links in issues Update links in issues
std140 std140

View File

@@ -41,7 +41,7 @@ export default (regl, config, inputs) => {
// A 2D gaussian blur is just a 1D blur done horizontally, then done vertically. // A 2D gaussian blur is just a 1D blur done horizontally, then done vertically.
// The FBO pyramid's levels represent separate levels of detail; // The FBO pyramid's levels represent separate levels of detail;
// by blurring them all, this basic blur approximates a more complex gaussian: // by blurring them all, this basic blur approximates a more complex gaussian:
// https://software.intel.com/en-us/articles/compute-shader-hdr-and-bloom // https://web.archive.org/web/20191124072602/https://software.intel.com/en-us/articles/compute-shader-hdr-and-bloom
const blurFrag = loadText("shaders/glsl/blur.frag.glsl"); const blurFrag = loadText("shaders/glsl/blur.frag.glsl");
const blur = regl({ const blur = regl({