From 8f09fade432f1eb1213914aa29ea455793ea6b91 Mon Sep 17 00:00:00 2001 From: Rezmason Date: Tue, 2 Nov 2021 23:20:54 -0700 Subject: [PATCH] Contemplating my next steps. --- TODO.txt | 2 +- js/regl/bloomPass.js | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/TODO.txt b/TODO.txt index 5a7fece..30c657b 100644 --- a/TODO.txt +++ b/TODO.txt @@ -7,7 +7,7 @@ WebGPU The other passes should be a breeze Just add them to the render bundle - + Make sure you got CORS right in the texture fetch Update links in issues std140 diff --git a/js/regl/bloomPass.js b/js/regl/bloomPass.js index 6cdcece..e874b69 100644 --- a/js/regl/bloomPass.js +++ b/js/regl/bloomPass.js @@ -41,7 +41,7 @@ export default (regl, config, inputs) => { // A 2D gaussian blur is just a 1D blur done horizontally, then done vertically. // The FBO pyramid's levels represent separate levels of detail; // by blurring them all, this basic blur approximates a more complex gaussian: - // https://software.intel.com/en-us/articles/compute-shader-hdr-and-bloom + // https://web.archive.org/web/20191124072602/https://software.intel.com/en-us/articles/compute-shader-hdr-and-bloom const blurFrag = loadText("shaders/glsl/blur.frag.glsl"); const blur = regl({