Contemplating my next steps.

This commit is contained in:
Rezmason
2021-11-02 23:20:54 -07:00
parent 8048c9c690
commit 8f09fade43
2 changed files with 2 additions and 2 deletions

View File

@@ -7,7 +7,7 @@ WebGPU
The other passes should be a breeze
Just add them to the render bundle
Make sure you got CORS right in the texture fetch
Update links in issues
std140

View File

@@ -41,7 +41,7 @@ export default (regl, config, inputs) => {
// A 2D gaussian blur is just a 1D blur done horizontally, then done vertically.
// The FBO pyramid's levels represent separate levels of detail;
// by blurring them all, this basic blur approximates a more complex gaussian:
// https://software.intel.com/en-us/articles/compute-shader-hdr-and-bloom
// https://web.archive.org/web/20191124072602/https://software.intel.com/en-us/articles/compute-shader-hdr-and-bloom
const blurFrag = loadText("shaders/glsl/blur.frag.glsl");
const blur = regl({