Switched glyph brightness and cycle speeds to being derived from a continuous function. Introduced a quick way to mess with code parameters.

This commit is contained in:
Rezmason
2018-09-01 00:55:32 -07:00
parent cff094fda1
commit 06fd40c408
2 changed files with 52 additions and 49 deletions

View File

@@ -15,8 +15,13 @@
<script>
const urlParams = new Map(window.location.href.replace(/^[^\?]+\?/, "").split("&").map(pair => pair.split("=")));
const getParam = (key, defaultValue) => urlParams.has(key) ? urlParams.get(key) : defaultValue;
const sharpness = 0.5;
const animationSpeed = 1.01;
const animationSpeed = parseFloat(getParam("animationSpeed", 1));
const fallSpeed = parseFloat(getParam("fallSpeed", 1));
const cycleSpeed = parseFloat(getParam("d", 1));
document.ontouchmove = (e) => e.preventDefault();
const element = document.createElement("matrixcode");
@@ -84,8 +89,8 @@
});
const glyphSequenceLength = 57;
const numRows = 80;
const numColumns = 80;
const numColumns = parseInt(getParam("width", 80));
const numRows = numColumns;
const numGlyphs = numRows * numColumns;
const fTexU = 1 / 8;
@@ -134,24 +139,18 @@
const glyphBrightnessFloat32Array = new Float32Array(glyphBrightnessArray);
const glyphUVFloat32Array = new Float32Array(glyphUVArray);
const initializeColumn = column => {
column.tailLength = 0.25 + Math.random() * 0.45;
column.fallSpeed = 0.3 + Math.random() * 0.3;
column.position = -column.fallSpeed * Math.random() * 0.5;
return column;
}
const columns = Array(numColumns).fill().map((_, columnIndex) => {
const column = initializeColumn({
const column = {
offset: Math.random() * 1000,
speed: Math.random(),
glyphs: Array(numRows).fill().map((_, index) => ({
startTime: 0,
symbol: (columnIndex + index) % glyphSequenceLength,
cycle: Math.random(),
brightness: index / numRows,
symbol: 0,
brightness: 0,
})),
brightnessArray: glyphBrightnessFloat32Array.subarray(numRows * (columnIndex) * glyphBrightnessMarch * verticesPerGlyph, numRows * (columnIndex + 1) * glyphBrightnessMarch * verticesPerGlyph),
uvArray: glyphUVFloat32Array.subarray(numRows * (columnIndex) * glyphUVMarch * verticesPerGlyph, numRows * (columnIndex + 1) * glyphUVMarch * verticesPerGlyph),
});
};
column.position = Math.random() * (column.tailLength + 1);
return column;
});
@@ -226,13 +225,25 @@
window.addEventListener("orientationchange", windowResize, false);
windowResize();
const cycleSpeed = 0.12;
const flattenedUVTemplate = [].concat(...glyphUVTemplate);
const uvScrap = [];
let last = NaN;
const SQRT_2 = Math.sqrt(2);
const SQRT_5 = Math.sqrt(5);
const minimumPostProcessingFrameTime = 1;
const quadInOut = x => x < 0.5 ? 2 * x * x : (1 - 2 * (x * x - 2 * x + 1));
const a = parseFloat(getParam("a", 1.125));
const b = parseFloat(getParam("b", 1.125));
const c = parseFloat(getParam("c", 1.25));
const brightnessChangeBias = Math.min(1, Math.abs(animationSpeed));
const fract = x => x < 0 ? (1 - (-x % 1)) : (x % 1);
const update = now => {
if (now - last > 50) {
last = now;
@@ -247,32 +258,31 @@
composer.passes.filter(pass => !pass.enabled).renderToScreen = false;
composer.passes.filter(pass => pass.enabled).pop().renderToScreen = true;
for (let columnIndex = 0; columnIndex < columns.length; columnIndex++) {
const column = columns[columnIndex];
column.position = column.position + delta * column.fallSpeed;
if (column.position > 1 + column.tailLength) initializeColumn(column);
for (const column of columns) {
for (let rowIndex = 0; rowIndex < column.glyphs.length; rowIndex++) {
const glyph = column.glyphs[rowIndex];
let val = ((1 - rowIndex / numRows) - (column.position - column.tailLength)) / column.tailLength;
if (val < 0 || val > 1) val = 0;
if (val > 0) {
glyph.cycle = (glyph.cycle + delta * cycleSpeed * (1 - val)) % 1;
const symbol = Math.floor(glyphSequenceLength * glyph.cycle);
if (glyph.symbol != symbol) {
glyph.symbol = symbol;
const symbolX = (symbol % 8) / 8;
const symbolY = (7 - (symbol - symbolX * 8) / 8) / 8;
for (let i = 0; i < 4; i++) {
uvScrap[i * 2 + 0] = flattenedUVTemplate[i * 2 + 0] + symbolX;
uvScrap[i * 2 + 1] = flattenedUVTemplate[i * 2 + 1] + symbolY;
}
column.uvArray.set(uvScrap, rowIndex * verticesPerGlyph * glyphUVMarch);
}
}
glyph.brightness = Math.max(0, Math.min(1,
0.8 + 0.4 * Math.log(val * 0.5)
));
const time = rowIndex * 0.01 + now * animationSpeed * fallSpeed * 0.0008 * (0.3 + quadInOut(column.speed) * 0.3) + column.offset;
const value = 1 - fract((time + 0.3 * Math.sin(SQRT_2 * time) + 0.2 * Math.sin(SQRT_5 * time)));
const computedBrightness = a + b * Math.log(c * (value - 0.5));
const newBrightness = isNaN(computedBrightness) ? 0 : Math.min(1, Math.max(0, computedBrightness));
glyph.brightness = glyph.brightness * (1 - brightnessChangeBias) + newBrightness * brightnessChangeBias;
column.brightnessArray.set(glyphBrightnessTemplate.map(() => glyph.brightness), rowIndex * verticesPerGlyph * glyphBrightnessMarch);
const glyphCycleSpeed = delta * animationSpeed * cycleSpeed * 0.2 * Math.pow(1 - glyph.brightness, 4);
glyph.cycle = fract(glyph.cycle + glyphCycleSpeed);
const symbol = Math.floor(glyphSequenceLength * glyph.cycle);
if (glyph.symbol != symbol) {
glyph.symbol = symbol;
const symbolX = (symbol % 8) / 8;
const symbolY = (7 - (symbol - symbolX * 8) / 8) / 8;
for (let i = 0; i < 4; i++) {
uvScrap[i * 2 + 0] = flattenedUVTemplate[i * 2 + 0] + symbolX;
uvScrap[i * 2 + 1] = flattenedUVTemplate[i * 2 + 1] + symbolY;
}
column.uvArray.set(uvScrap, rowIndex * verticesPerGlyph * glyphUVMarch);
}
}
}
geometry.attributes.uv.needsUpdate = true;