diff --git a/TODO.txt b/TODO.txt index e11a177..5e716de 100644 --- a/TODO.txt +++ b/TODO.txt @@ -1,21 +1,14 @@ TODO: -Revisit rain logic - Rework columns to support multiple drops at once - Idea 1: implement in JS, then migrate to shaders that operate on double buffer RTTs - Idea 2: switch to some kind of continuous noise source - Remember, cycling needs to be continuous too (but then mod 1) - Vertex shader uses continuous function to derive UV and brightness - Static mesh: Give each vertex of a glyph the same XY, different vec2 corners - - +Migrate rain logic to shaders that operate on double buffer RTTs Reach out to Ashley's partner about producing sounds - Much later: Optimization: calculate texture derivatives on CPU, pass in as a uniform Optimization: simpler bloom replacement Dissolve threejs project into webgl project Maybe webgl2 project? Flashing row effect? + More patterns? + Symbol duplication is common diff --git a/index.html b/index.html index 013bc30..fbd68b2 100644 --- a/index.html +++ b/index.html @@ -15,8 +15,13 @@