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e95d826fb3e73a2835b72c5fa442de405eb735d8
matrix
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shaders
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wgsl
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bloomBlur.wgsl
Rezmason
b0a4acdfdb
Rewrote the WebGPU bloom pass based on the classic Unreal solution of blurring and combining the levels of an image pyramid. Fixed the regl bloom pass to use the downscaled blurred mipmap levels to build the first pyramid.
2021-11-14 23:09:29 -08:00
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