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matrix/TODO.txt

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TODO:
WebGPU
blur pass
Cleanup
Maybe buffer layouts and buffers can be consolidated somehow
Update links in issues
Try to change post processing to compute shaders once they're easier to support
buffer-stuffer (was "std140")
Resolve the memory positions of the fields in the parse layouts
Resolve each layout into a Proxy around an ArrayBuffer
Document and share it
Write an explanation of the rain pass (and include images)
Compute
Volumetric quads
Fullscreen quad and spacial mapping
MSDFs
Support looping
Resurrection
Modified glyph order?
New glyphs?
Good luck with that, champ
Audio
Synthesize raindrop sound
Use WebAudio to mess with it
Idea: Build a UI
Changes some uniforms
Effect selection would swap out the desired effect pass, somehow
The color palette stuff would be hard
Experiment with varying the colors in the palette pass
Maybe a separate palette for the non-bloom
Maybe dim and widen the bloom
Just make sure the changes to non-default configurations are acceptable
Maybe try and accomplish the effect in Photoshop, to get a sense of what's going on
Deja vu effect: flashing rows
Make them flash all the time
Then use a thunder-like pattern to show and hide the flash