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mirror of https://github.com/Rezmason/matrix.git synced 2026-04-22 23:59:31 -07:00
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matrix/shaders/wgsl/rainPass.wgsl
Rezmason 6586badf42 The WebGPU rainPass now performs a high pass filter on its own fragments. I think I prefer this to a separate high pass filter, because this one is pre-blendfunc, ie. fragments will only be added to the texture if they are individually bright enough to contribute.
2021-11-09 07:08:07 -08:00

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