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mirror of https://github.com/Rezmason/matrix.git synced 2026-04-17 05:49:30 -07:00
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7a4f8b0e0b672fd4c209c28f25f97158a6d19dea
matrix/shaders/glsl
History
Rezmason 7a4f8b0e0b Further gouging.
2023-08-22 10:19:56 -07:00
..
bloomPass.blur.frag.glsl
All non-trivial shaders are now loaded from files.
2022-10-11 21:27:46 -07:00
bloomPass.combine.frag.glsl
All non-trivial shaders are now loaded from files.
2022-10-11 21:27:46 -07:00
bloomPass.highPass.frag.glsl
All non-trivial shaders are now loaded from files.
2022-10-11 21:27:46 -07:00
palettePass.frag.glsl
Separated cursor and glint intensities from their colors, which can now safely reside in their color spaces.
2022-11-01 08:05:48 -07:00
rainPass.effect.frag.glsl
Migrated changes to WebGPU
2022-09-16 21:08:00 -07:00
rainPass.frag.glsl
Further gouging.
2023-08-22 10:19:56 -07:00
rainPass.intro.frag.glsl
Fixing a bug introduced with skipIntro
2022-09-24 21:39:05 -07:00
rainPass.raindrop.frag.glsl
Adding intro and skipIntro option
2022-09-24 07:27:26 -07:00
rainPass.symbol.frag.glsl
A tiny bit of cleanup before tackling the WebGPU version
2022-09-16 17:34:44 -07:00
rainPass.vert.glsl
Vertically offsetting glyph columns by a random fraction of the height of a glyph when the volumetric mode is on, to prevent odd visual alignments
2022-09-30 00:11:22 -07:00
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