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Further gouging.
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Before Width: | Height: | Size: 216 KiB |
574
js/config.js
574
js/config.js
@@ -1,574 +0,0 @@
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const fonts = {
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coptic: {
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// The script the Gnostic codices were written in
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glyphMSDFURL: "assets/coptic_msdf.png",
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glyphSequenceLength: 32,
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glyphTextureGridSize: [8, 8],
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},
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gothic: {
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// The script the Codex Argenteus was written in
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glyphMSDFURL: "assets/gothic_msdf.png",
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glyphSequenceLength: 27,
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glyphTextureGridSize: [8, 8],
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},
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matrixcode: {
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// The glyphs seen in the film trilogy
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glyphMSDFURL: "assets/matrixcode_msdf.png",
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glyphSequenceLength: 57,
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glyphTextureGridSize: [8, 8],
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},
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megacity: {
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// The glyphs seen in the film trilogy
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glyphMSDFURL: "assets/megacity_msdf.png",
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glyphSequenceLength: 64,
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glyphTextureGridSize: [8, 8],
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},
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resurrections: {
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// The glyphs seen in the film trilogy
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glyphMSDFURL: "assets/resurrections_msdf.png",
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glintMSDFURL: "assets/resurrections_glint_msdf.png",
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glyphSequenceLength: 135,
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glyphTextureGridSize: [13, 12],
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},
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huberfishA: {
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glyphMSDFURL: "assets/huberfish_a_msdf.png",
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glyphSequenceLength: 34,
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glyphTextureGridSize: [6, 6],
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},
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huberfishD: {
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glyphMSDFURL: "assets/huberfish_d_msdf.png",
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glyphSequenceLength: 34,
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glyphTextureGridSize: [6, 6],
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},
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gtarg_tenretniolleh: {
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glyphMSDFURL: "assets/gtarg_tenretniolleh_msdf.png",
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glyphSequenceLength: 36,
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glyphTextureGridSize: [6, 6],
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},
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gtarg_alientext: {
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glyphMSDFURL: "assets/gtarg_alientext_msdf.png",
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glyphSequenceLength: 38,
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glyphTextureGridSize: [8, 5],
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},
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neomatrixology: {
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glyphMSDFURL: "assets/neomatrixology_msdf.png",
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glyphSequenceLength: 12,
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glyphTextureGridSize: [4, 4],
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},
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};
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const textureURLs = {
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sand: "assets/sand.png",
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pixels: "assets/pixel_grid.png",
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mesh: "assets/mesh.png",
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metal: "assets/metal.png",
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};
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const hsl = (...values) => ({ space: "hsl", values });
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const rgb = (...values) => ({ space: "rgb", values });
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const defaults = {
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font: "matrixcode",
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effect: "palette", // The name of the effect to apply at the end of the process— mainly handles coloration
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baseTexture: null, // The name of the texture to apply to the base layer of the glyphs
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glintTexture: null, // The name of the texture to apply to the glint layer of the glyphs
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useCamera: false,
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backgroundColor: hsl(0, 0, 0), // The color "behind" the glyphs
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isolateCursor: true, // Whether the "cursor"— the brightest glyph at the bottom of a raindrop— has its own color
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cursorColor: hsl(0.242, 1, 0.73), // The color of the cursor
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cursorIntensity: 2, // The intensity of the cursor
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isolateGlint: false, // Whether the "glint"— highlights on certain symbols in the font— should appear
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glintColor: hsl(0, 0, 1), // The color of the glint
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glintIntensity: 1, // The intensity of the glint
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volumetric: false, // A mode where the raindrops appear in perspective
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animationSpeed: 1, // The global rate that all animations progress
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||||
fps: 60, // The target frame rate (frames per second) of the effect
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forwardSpeed: 0.25, // The speed volumetric rain approaches the eye
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bloomStrength: 0.7, // The intensity of the bloom
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||||
bloomSize: 0.4, // The amount the bloom calculation is scaled
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highPassThreshold: 0.1, // The minimum brightness that is still blurred
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cycleSpeed: 0.03, // The speed glyphs change
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cycleFrameSkip: 1, // The global minimum number of frames between glyphs cycling
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baseBrightness: -0.5, // The brightness of the glyphs, before any effects are applied
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baseContrast: 1.1, // The contrast of the glyphs, before any effects are applied
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glintBrightness: -1.5, // The brightness of the glints, before any effects are applied
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glintContrast: 2.5, // The contrast of the glints, before any effects are applied
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brightnessOverride: 0.0, // A global override to the brightness of displayed glyphs. Only used if it is > 0.
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brightnessThreshold: 0, // The minimum brightness for a glyph to still be considered visible
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brightnessDecay: 1.0, // The rate at which glyphs light up and dim
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ditherMagnitude: 0.05, // The magnitude of the random per-pixel dimming
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fallSpeed: 0.3, // The speed the raindrops progress downwards
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glyphEdgeCrop: 0.0, // The border around a glyph in a font texture that should be cropped out
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glyphHeightToWidth: 1, // The aspect ratio of glyphs
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glyphVerticalSpacing: 1, // The ratio of the vertical distance between glyphs to their height
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hasThunder: false, // An effect that adds dramatic lightning flashes
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||||
isPolar: false, // Whether the glyphs arc across the screen or sit in a standard grid
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rippleTypeName: null, // The variety of the ripple effect
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rippleThickness: 0.2, // The thickness of the ripple effect
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rippleScale: 30, // The size of the ripple effect
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rippleSpeed: 0.2, // The rate at which the ripple effect progresses
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numColumns: 80, // The maximum dimension of the glyph grid
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density: 1, // In volumetric mode, the number of actual columns compared to the grid
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palette: [
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// The color palette that glyph brightness is color mapped to
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{ color: hsl(0.3, 0.9, 0.0), at: 0.0 },
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{ color: hsl(0.3, 0.9, 0.2), at: 0.2 },
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{ color: hsl(0.3, 0.9, 0.7), at: 0.7 },
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{ color: hsl(0.3, 0.9, 0.8), at: 0.8 },
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],
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raindropLength: 0.75, // Adjusts the frequency of raindrops (and their length) in a column
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slant: 0, // The angle at which rain falls; the orientation of the glyph grid
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resolution: 0.75, // An overall scale multiplier
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useHalfFloat: false,
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renderer: "regl", // The preferred web graphics API
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suppressWarnings: false, // Whether to show warnings to visitors on load
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isometric: false,
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useHoloplay: false,
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loops: false,
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skipIntro: true,
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testFix: null,
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};
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const versions = {
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classic: {},
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megacity: {
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font: "megacity",
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animationSpeed: 0.5,
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width: 40,
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},
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neomatrixology: {
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font: "neomatrixology",
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animationSpeed: 0.8,
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width: 40,
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palette: [
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{ color: hsl(0.15, 0.9, 0.0), at: 0.0 },
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{ color: hsl(0.15, 0.9, 0.2), at: 0.2 },
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{ color: hsl(0.15, 0.9, 0.7), at: 0.7 },
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{ color: hsl(0.15, 0.9, 0.8), at: 0.8 },
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],
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cursorColor: hsl(0.167, 1, 0.75),
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cursorIntensity: 2,
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},
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operator: {
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cursorColor: hsl(0.375, 1, 0.66),
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cursorIntensity: 3,
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bloomSize: 0.6,
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bloomStrength: 0.75,
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highPassThreshold: 0.0,
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||||
cycleSpeed: 0.01,
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||||
cycleFrameSkip: 8,
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||||
brightnessOverride: 0.22,
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brightnessThreshold: 0,
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fallSpeed: 0.6,
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||||
glyphEdgeCrop: 0.15,
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glyphHeightToWidth: 1.35,
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rippleTypeName: "box",
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numColumns: 108,
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palette: [
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{ color: hsl(0.4, 0.8, 0.0), at: 0.0 },
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{ color: hsl(0.4, 0.8, 0.5), at: 0.5 },
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{ color: hsl(0.4, 0.8, 1.0), at: 1.0 },
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],
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raindropLength: 1.5,
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},
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nightmare: {
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font: "gothic",
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isolateCursor: false,
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highPassThreshold: 0.7,
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baseBrightness: -0.8,
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||||
brightnessDecay: 0.75,
|
||||
fallSpeed: 1.2,
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||||
hasThunder: true,
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||||
numColumns: 60,
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||||
cycleSpeed: 0.35,
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palette: [
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{ color: hsl(0.0, 1.0, 0.0), at: 0.0 },
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{ color: hsl(0.0, 1.0, 0.2), at: 0.2 },
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{ color: hsl(0.0, 1.0, 0.4), at: 0.4 },
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{ color: hsl(0.1, 1.0, 0.7), at: 0.7 },
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{ color: hsl(0.2, 1.0, 1.0), at: 1.0 },
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],
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raindropLength: 0.5,
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slant: (22.5 * Math.PI) / 180,
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},
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paradise: {
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font: "coptic",
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isolateCursor: false,
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bloomStrength: 1,
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highPassThreshold: 0,
|
||||
cycleSpeed: 0.005,
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||||
baseBrightness: -1.3,
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baseContrast: 2,
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brightnessDecay: 0.05,
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fallSpeed: 0.02,
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isPolar: true,
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rippleTypeName: "circle",
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rippleSpeed: 0.1,
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||||
numColumns: 40,
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||||
palette: [
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{ color: hsl(0.0, 0.0, 0.0), at: 0.0 },
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{ color: hsl(0.0, 0.8, 0.3), at: 0.3 },
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{ color: hsl(0.1, 0.8, 0.5), at: 0.5 },
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{ color: hsl(0.1, 1.0, 0.6), at: 0.6 },
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{ color: hsl(0.1, 1.0, 0.9), at: 0.9 },
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],
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raindropLength: 0.4,
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},
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resurrections: {
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font: "resurrections",
|
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glyphEdgeCrop: 0.1,
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cursorColor: hsl(0.292, 1, 0.8),
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cursorIntensity: 2,
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baseBrightness: -0.7,
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baseContrast: 1.17,
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||||
highPassThreshold: 0,
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||||
numColumns: 70,
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||||
cycleSpeed: 0.03,
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||||
bloomStrength: 0.7,
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fallSpeed: 0.3,
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palette: [
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{ color: hsl(0.375, 0.9, 0.0), at: 0.0 },
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{ color: hsl(0.375, 1.0, 0.6), at: 0.92 },
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{ color: hsl(0.375, 1.0, 1.0), at: 1.0 },
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],
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},
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trinity: {
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font: "resurrections",
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glintTexture: "metal",
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baseTexture: "pixels",
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glyphEdgeCrop: 0.1,
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cursorColor: hsl(0.292, 1, 0.8),
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cursorIntensity: 2,
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isolateGlint: true,
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glintColor: hsl(0.131, 1, 0.6),
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glintIntensity: 3,
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glintBrightness: -0.5,
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glintContrast: 1.5,
|
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baseBrightness: -0.4,
|
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baseContrast: 1.5,
|
||||
highPassThreshold: 0,
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||||
numColumns: 60,
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cycleSpeed: 0.03,
|
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bloomStrength: 0.7,
|
||||
fallSpeed: 0.3,
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||||
palette: [
|
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{ color: hsl(0.37, 0.6, 0.0), at: 0.0 },
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{ color: hsl(0.37, 0.6, 0.5), at: 1.0 },
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],
|
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cycleSpeed: 0.01,
|
||||
volumetric: true,
|
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forwardSpeed: 0.2,
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raindropLength: 0.3,
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density: 0.75,
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},
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morpheus: {
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font: "resurrections",
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glintTexture: "mesh",
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baseTexture: "metal",
|
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glyphEdgeCrop: 0.1,
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cursorColor: hsl(0.333, 1, 0.85),
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cursorIntensity: 2,
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isolateGlint: true,
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glintColor: hsl(0.4, 1, 0.5),
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glintIntensity: 2,
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glintBrightness: -1.5,
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glintContrast: 3,
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baseBrightness: -0.3,
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baseContrast: 1.5,
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highPassThreshold: 0,
|
||||
numColumns: 60,
|
||||
cycleSpeed: 0.03,
|
||||
bloomStrength: 0.7,
|
||||
fallSpeed: 0.3,
|
||||
palette: [
|
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{ color: hsl(0.97, 0.6, 0.0), at: 0.0 },
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{ color: hsl(0.97, 0.6, 0.5), at: 1.0 },
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],
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cycleSpeed: 0.015,
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||||
volumetric: true,
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forwardSpeed: 0.1,
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raindropLength: 0.4,
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density: 0.75,
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},
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bugs: {
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font: "resurrections",
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glintTexture: "sand",
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baseTexture: "metal",
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glyphEdgeCrop: 0.1,
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cursorColor: hsl(0.619, 1, 0.65),
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cursorIntensity: 2,
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isolateGlint: true,
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glintColor: hsl(0.625, 1, 0.6),
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glintIntensity: 3,
|
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glintBrightness: -1,
|
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glintContrast: 3,
|
||||
baseBrightness: -0.3,
|
||||
baseContrast: 1.5,
|
||||
highPassThreshold: 0,
|
||||
numColumns: 60,
|
||||
cycleSpeed: 0.03,
|
||||
bloomStrength: 0.7,
|
||||
fallSpeed: 0.3,
|
||||
palette: [
|
||||
{ color: hsl(0.12, 0.6, 0.0), at: 0.0 },
|
||||
{ color: hsl(0.14, 0.6, 0.5), at: 1.0 },
|
||||
],
|
||||
cycleSpeed: 0.01,
|
||||
volumetric: true,
|
||||
forwardSpeed: 0.4,
|
||||
raindropLength: 0.3,
|
||||
density: 0.75,
|
||||
},
|
||||
palimpsest: {
|
||||
font: "huberfishA",
|
||||
isolateCursor: false,
|
||||
bloomStrength: 0.2,
|
||||
numColumns: 40,
|
||||
raindropLength: 1.2,
|
||||
cycleFrameSkip: 3,
|
||||
fallSpeed: 0.5,
|
||||
slant: Math.PI * -0.0625,
|
||||
palette: [
|
||||
{ color: hsl(0.15, 0.25, 0.9), at: 0.0 },
|
||||
{ color: hsl(0.6, 0.8, 0.1), at: 0.4 },
|
||||
],
|
||||
},
|
||||
twilight: {
|
||||
font: "huberfishD",
|
||||
cursorColor: hsl(0.167, 1, 0.8),
|
||||
cursorIntensity: 1.5,
|
||||
bloomStrength: 0.1,
|
||||
numColumns: 50,
|
||||
raindropLength: 0.9,
|
||||
fallSpeed: 0.1,
|
||||
highPassThreshold: 0.0,
|
||||
palette: [
|
||||
{ color: hsl(0.6, 1.0, 0.05), at: 0.0 },
|
||||
{ color: hsl(0.6, 0.8, 0.1), at: 0.1 },
|
||||
{ color: hsl(0.88, 0.8, 0.5), at: 0.5 },
|
||||
{ color: hsl(0.15, 1.0, 0.6), at: 0.8 },
|
||||
// { color: hsl(0.1, 1.0, 0.9), at: 1.0 },
|
||||
],
|
||||
},
|
||||
|
||||
holoplay: {
|
||||
font: "resurrections",
|
||||
glintTexture: "metal",
|
||||
glyphEdgeCrop: 0.1,
|
||||
cursorColor: hsl(0.292, 1, 0.8),
|
||||
cursorIntensity: 2,
|
||||
isolateGlint: true,
|
||||
glintColor: hsl(0.131, 1, 0.6),
|
||||
glintIntensity: 3,
|
||||
glintBrightness: -0.5,
|
||||
glintContrast: 1.5,
|
||||
baseBrightness: -0.4,
|
||||
baseContrast: 1.5,
|
||||
highPassThreshold: 0,
|
||||
cycleSpeed: 0.03,
|
||||
bloomStrength: 0.7,
|
||||
fallSpeed: 0.3,
|
||||
palette: [
|
||||
{ color: hsl(0.37, 0.6, 0.0), at: 0.0 },
|
||||
{ color: hsl(0.37, 0.6, 0.5), at: 1.0 },
|
||||
],
|
||||
cycleSpeed: 0.01,
|
||||
raindropLength: 0.3,
|
||||
|
||||
renderer: "regl",
|
||||
numColumns: 20,
|
||||
ditherMagnitude: 0,
|
||||
bloomStrength: 0,
|
||||
volumetric: true,
|
||||
forwardSpeed: 0,
|
||||
density: 3,
|
||||
useHoloplay: true,
|
||||
},
|
||||
|
||||
["3d"]: {
|
||||
volumetric: true,
|
||||
fallSpeed: 0.5,
|
||||
cycleSpeed: 0.03,
|
||||
baseBrightness: -0.9,
|
||||
baseContrast: 1.5,
|
||||
raindropLength: 0.3,
|
||||
},
|
||||
};
|
||||
versions.throwback = versions.operator;
|
||||
versions.updated = versions.resurrections;
|
||||
versions["1999"] = versions.operator;
|
||||
versions["2003"] = versions.classic;
|
||||
versions["2021"] = versions.resurrections;
|
||||
|
||||
const range = (f, min = -Infinity, max = Infinity) => Math.max(min, Math.min(max, f));
|
||||
const nullNaN = (f) => (isNaN(f) ? null : f);
|
||||
const isTrue = (s) => s.toLowerCase().includes("true");
|
||||
|
||||
const parseColor = (isHSL) => (s) => ({
|
||||
space: isHSL ? "hsl" : "rgb",
|
||||
values: s.split(",").map(parseFloat),
|
||||
});
|
||||
|
||||
const parseColors = (isHSL) => (s) => {
|
||||
const values = s.split(",").map(parseFloat);
|
||||
const space = isHSL ? "hsl" : "rgb";
|
||||
return Array(Math.floor(values.length / 3))
|
||||
.fill()
|
||||
.map((_, index) => ({
|
||||
space,
|
||||
values: values.slice(index * 3, (index + 1) * 3),
|
||||
}));
|
||||
};
|
||||
|
||||
const parsePalette = (isHSL) => (s) => {
|
||||
const values = s.split(",").map(parseFloat);
|
||||
const space = isHSL ? "hsl" : "rgb";
|
||||
return Array(Math.floor(values.length / 4))
|
||||
.fill()
|
||||
.map((_, index) => {
|
||||
const colorValues = values.slice(index * 4, (index + 1) * 4);
|
||||
return {
|
||||
color: {
|
||||
space,
|
||||
values: colorValues.slice(0, 3),
|
||||
},
|
||||
at: colorValues[3],
|
||||
};
|
||||
});
|
||||
};
|
||||
|
||||
const paramMapping = {
|
||||
testFix: { key: "testFix", parser: (s) => s },
|
||||
version: { key: "version", parser: (s) => s },
|
||||
font: { key: "font", parser: (s) => s },
|
||||
effect: { key: "effect", parser: (s) => s },
|
||||
camera: { key: "useCamera", parser: isTrue },
|
||||
width: { key: "numColumns", parser: (s) => nullNaN(parseInt(s)) },
|
||||
numColumns: { key: "numColumns", parser: (s) => nullNaN(parseInt(s)) },
|
||||
density: { key: "density", parser: (s) => nullNaN(range(parseFloat(s), 0)) },
|
||||
resolution: { key: "resolution", parser: (s) => nullNaN(parseFloat(s)) },
|
||||
animationSpeed: {
|
||||
key: "animationSpeed",
|
||||
parser: (s) => nullNaN(parseFloat(s)),
|
||||
},
|
||||
forwardSpeed: {
|
||||
key: "forwardSpeed",
|
||||
parser: (s) => nullNaN(parseFloat(s)),
|
||||
},
|
||||
cycleSpeed: { key: "cycleSpeed", parser: (s) => nullNaN(parseFloat(s)) },
|
||||
fallSpeed: { key: "fallSpeed", parser: (s) => nullNaN(parseFloat(s)) },
|
||||
raindropLength: {
|
||||
key: "raindropLength",
|
||||
parser: (s) => nullNaN(parseFloat(s)),
|
||||
},
|
||||
slant: {
|
||||
key: "slant",
|
||||
parser: (s) => nullNaN((parseFloat(s) * Math.PI) / 180),
|
||||
},
|
||||
bloomSize: {
|
||||
key: "bloomSize",
|
||||
parser: (s) => nullNaN(range(parseFloat(s), 0, 1)),
|
||||
},
|
||||
bloomStrength: {
|
||||
key: "bloomStrength",
|
||||
parser: (s) => nullNaN(range(parseFloat(s), 0, 1)),
|
||||
},
|
||||
ditherMagnitude: {
|
||||
key: "ditherMagnitude",
|
||||
parser: (s) => nullNaN(range(parseFloat(s), 0, 1)),
|
||||
},
|
||||
url: { key: "bgURL", parser: (s) => s },
|
||||
palette: { key: "palette", parser: parsePalette(false) },
|
||||
stripeColors: { key: "stripeColors", parser: parseColors(false) },
|
||||
backgroundColor: { key: "backgroundColor", parser: parseColor(false) },
|
||||
cursorColor: { key: "cursorColor", parser: parseColor(false) },
|
||||
glintColor: { key: "glintColor", parser: parseColor(false) },
|
||||
|
||||
paletteHSL: { key: "palette", parser: parsePalette(true) },
|
||||
stripeHSL: { key: "stripeColors", parser: parseColors(true) },
|
||||
backgroundHSL: { key: "backgroundColor", parser: parseColor(true) },
|
||||
cursorHSL: { key: "cursorColor", parser: parseColor(true) },
|
||||
glintHSL: { key: "glintColor", parser: parseColor(true) },
|
||||
|
||||
cursorIntensity: {
|
||||
key: "cursorIntensity",
|
||||
parser: (s) => nullNaN(range(parseFloat(s), 0, Infinity)),
|
||||
},
|
||||
|
||||
glyphIntensity: {
|
||||
key: "glyphIntensity",
|
||||
parser: (s) => nullNaN(range(parseFloat(s), 0, Infinity)),
|
||||
},
|
||||
|
||||
volumetric: { key: "volumetric", parser: isTrue },
|
||||
loops: { key: "loops", parser: isTrue },
|
||||
fps: { key: "fps", parser: (s) => nullNaN(range(parseFloat(s), 0, 60)) },
|
||||
skipIntro: { key: "skipIntro", parser: isTrue },
|
||||
renderer: { key: "renderer", parser: (s) => s },
|
||||
suppressWarnings: { key: "suppressWarnings", parser: isTrue },
|
||||
once: { key: "once", parser: isTrue },
|
||||
isometric: { key: "isometric", parser: isTrue },
|
||||
};
|
||||
|
||||
paramMapping.paletteRGB = paramMapping.palette;
|
||||
paramMapping.stripeRGB = paramMapping.stripeColors;
|
||||
paramMapping.backgroundRGB = paramMapping.backgroundColor;
|
||||
paramMapping.cursorRGB = paramMapping.cursorColor;
|
||||
paramMapping.glintRGB = paramMapping.glintColor;
|
||||
|
||||
paramMapping.dropLength = paramMapping.raindropLength;
|
||||
paramMapping.angle = paramMapping.slant;
|
||||
paramMapping.colors = paramMapping.stripeColors;
|
||||
|
||||
export default (urlParams) => {
|
||||
const validParams = Object.fromEntries(
|
||||
Array.from(Object.entries(urlParams))
|
||||
.filter(([key]) => key in paramMapping)
|
||||
.map(([key, value]) => [paramMapping[key].key, paramMapping[key].parser(value)])
|
||||
.filter(([_, value]) => value != null)
|
||||
);
|
||||
|
||||
if (validParams.effect != null) {
|
||||
if (validParams.cursorColor == null) {
|
||||
validParams.cursorColor = hsl(0, 0, 1);
|
||||
}
|
||||
|
||||
if (validParams.cursorIntensity == null) {
|
||||
validParams.cursorIntensity = 2;
|
||||
}
|
||||
|
||||
if (validParams.glintColor == null) {
|
||||
validParams.glintColor = hsl(0, 0, 1);
|
||||
}
|
||||
|
||||
if (validParams.glyphIntensity == null) {
|
||||
validParams.glyphIntensity = 1;
|
||||
}
|
||||
}
|
||||
|
||||
const version = validParams.version in versions ? versions[validParams.version] : versions.classic;
|
||||
const fontName = [validParams.font, version.font, defaults.font].find((name) => name in fonts);
|
||||
const font = fonts[fontName];
|
||||
|
||||
const baseTextureURL = textureURLs[[version.baseTexture, defaults.baseTexture].find((name) => name in textureURLs)];
|
||||
const hasBaseTexture = baseTextureURL != null;
|
||||
const glintTextureURL = textureURLs[[version.glintTexture, defaults.glintTexture].find((name) => name in textureURLs)];
|
||||
const hasGlintTexture = glintTextureURL != null;
|
||||
|
||||
const config = {
|
||||
...defaults,
|
||||
...version,
|
||||
...font,
|
||||
...validParams,
|
||||
baseTextureURL,
|
||||
glintTextureURL,
|
||||
hasBaseTexture,
|
||||
hasGlintTexture,
|
||||
};
|
||||
|
||||
if (config.bloomSize <= 0) {
|
||||
config.bloomStrength = 0;
|
||||
}
|
||||
|
||||
return config;
|
||||
};
|
||||
208
js/main.js
208
js/main.js
@@ -1,4 +1,68 @@
|
||||
import makeConfig from "./config.js";
|
||||
const hsl = (...values) => ({ space: "hsl", values });
|
||||
|
||||
const config = {
|
||||
glyphMSDFURL: "assets/matrixcode_msdf.png",
|
||||
glyphSequenceLength: 57,
|
||||
glyphTextureGridSize: [8, 8],
|
||||
effect: "palette", // The name of the effect to apply at the end of the process— mainly handles coloration
|
||||
baseTexture: null, // The name of the texture to apply to the base layer of the glyphs
|
||||
glintTexture: null, // The name of the texture to apply to the glint layer of the glyphs
|
||||
useCamera: false,
|
||||
backgroundColor: hsl(0, 0, 0), // The color "behind" the glyphs
|
||||
isolateCursor: true, // Whether the "cursor"— the brightest glyph at the bottom of a raindrop— has its own color
|
||||
cursorColor: hsl(0.242, 1, 0.73), // The color of the cursor
|
||||
cursorIntensity: 2, // The intensity of the cursor
|
||||
isolateGlint: false, // Whether the "glint"— highlights on certain symbols in the font— should appear
|
||||
glintColor: hsl(0, 0, 1), // The color of the glint
|
||||
glintIntensity: 1, // The intensity of the glint
|
||||
volumetric: false, // A mode where the raindrops appear in perspective
|
||||
animationSpeed: 1, // The global rate that all animations progress
|
||||
fps: 60, // The target frame rate (frames per second) of the effect
|
||||
forwardSpeed: 0.25, // The speed volumetric rain approaches the eye
|
||||
bloomStrength: 0.7, // The intensity of the bloom
|
||||
bloomSize: 0.4, // The amount the bloom calculation is scaled
|
||||
highPassThreshold: 0.1, // The minimum brightness that is still blurred
|
||||
cycleSpeed: 0.03, // The speed glyphs change
|
||||
cycleFrameSkip: 1, // The global minimum number of frames between glyphs cycling
|
||||
baseBrightness: -0.5, // The brightness of the glyphs, before any effects are applied
|
||||
baseContrast: 1.1, // The contrast of the glyphs, before any effects are applied
|
||||
glintBrightness: -1.5, // The brightness of the glints, before any effects are applied
|
||||
glintContrast: 2.5, // The contrast of the glints, before any effects are applied
|
||||
brightnessOverride: 0.0, // A global override to the brightness of displayed glyphs. Only used if it is > 0.
|
||||
brightnessThreshold: 0, // The minimum brightness for a glyph to still be considered visible
|
||||
brightnessDecay: 1.0, // The rate at which glyphs light up and dim
|
||||
ditherMagnitude: 0.05, // The magnitude of the random per-pixel dimming
|
||||
fallSpeed: 0.3, // The speed the raindrops progress downwards
|
||||
glyphEdgeCrop: 0.0, // The border around a glyph in a font texture that should be cropped out
|
||||
glyphHeightToWidth: 1, // The aspect ratio of glyphs
|
||||
glyphVerticalSpacing: 1, // The ratio of the vertical distance between glyphs to their height
|
||||
hasThunder: false, // An effect that adds dramatic lightning flashes
|
||||
isPolar: false, // Whether the glyphs arc across the screen or sit in a standard grid
|
||||
rippleTypeName: null, // The variety of the ripple effect
|
||||
rippleThickness: 0.2, // The thickness of the ripple effect
|
||||
rippleScale: 30, // The size of the ripple effect
|
||||
rippleSpeed: 0.2, // The rate at which the ripple effect progresses
|
||||
numColumns: 80, // The maximum dimension of the glyph grid
|
||||
density: 1, // In volumetric mode, the number of actual columns compared to the grid
|
||||
palette: [
|
||||
// The color palette that glyph brightness is color mapped to
|
||||
{ color: hsl(0.3, 0.9, 0.0), at: 0.0 },
|
||||
{ color: hsl(0.3, 0.9, 0.2), at: 0.2 },
|
||||
{ color: hsl(0.3, 0.9, 0.7), at: 0.7 },
|
||||
{ color: hsl(0.3, 0.9, 0.8), at: 0.8 },
|
||||
],
|
||||
raindropLength: 0.75, // Adjusts the frequency of raindrops (and their length) in a column
|
||||
slant: 0, // The angle at which rain falls; the orientation of the glyph grid
|
||||
resolution: 0.75, // An overall scale multiplier
|
||||
useHalfFloat: false,
|
||||
renderer: "regl", // The preferred web graphics API
|
||||
suppressWarnings: false, // Whether to show warnings to visitors on load
|
||||
isometric: false,
|
||||
useHoloplay: false,
|
||||
loops: false,
|
||||
skipIntro: true,
|
||||
testFix: null,
|
||||
};
|
||||
|
||||
const canvas = document.createElement("canvas");
|
||||
document.body.appendChild(canvas);
|
||||
@@ -6,42 +70,116 @@ document.addEventListener("touchmove", (e) => e.preventDefault(), {
|
||||
passive: false,
|
||||
});
|
||||
|
||||
const supportsWebGPU = async () => {
|
||||
return window.GPUQueue != null && navigator.gpu != null && navigator.gpu.getPreferredCanvasFormat != null;
|
||||
};
|
||||
import { makeFullScreenQuad, makePipeline } from "./utils.js";
|
||||
|
||||
const isRunningSwiftShader = () => {
|
||||
const gl = document.createElement("canvas").getContext("webgl");
|
||||
const debugInfo = gl.getExtension("WEBGL_debug_renderer_info");
|
||||
const renderer = gl.getParameter(debugInfo.UNMASKED_RENDERER_WEBGL);
|
||||
return renderer.toLowerCase().includes("swiftshader");
|
||||
};
|
||||
import makeRain from "./rainPass.js";
|
||||
import makeBloomPass from "./bloomPass.js";
|
||||
import makePalettePass from "./palettePass.js";
|
||||
|
||||
document.body.onload = async () => {
|
||||
const urlParams = new URLSearchParams(window.location.search);
|
||||
const config = makeConfig(Object.fromEntries(urlParams.entries()));
|
||||
const useWebGPU = (await supportsWebGPU()) && ["webgpu"].includes(config.renderer?.toLowerCase());
|
||||
const solution = import(`./${useWebGPU ? "webgpu" : "regl"}/main.js`);
|
||||
const dimensions = { width: 1, height: 1 };
|
||||
|
||||
if (isRunningSwiftShader() && !config.suppressWarnings) {
|
||||
const notice = document.createElement("notice");
|
||||
notice.innerHTML = `<div class="notice">
|
||||
<p>Wake up, Neo... you've got hardware acceleration disabled.</p>
|
||||
<p>This project will still run, incredibly, but at a noticeably low framerate.</p>
|
||||
<button class="blue pill">Plug me in</button>
|
||||
<a class="red pill" target="_blank" href="https://www.google.com/search?q=chrome+enable+hardware+acceleration">Free me</a>
|
||||
`;
|
||||
canvas.style.display = "none";
|
||||
document.body.appendChild(notice);
|
||||
document.querySelector(".blue.pill").addEventListener("click", async () => {
|
||||
config.suppressWarnings = true;
|
||||
urlParams.set("suppressWarnings", true);
|
||||
history.replaceState({}, "", "?" + unescape(urlParams.toString()));
|
||||
(await solution).default(canvas, config);
|
||||
canvas.style.display = "unset";
|
||||
document.body.removeChild(notice);
|
||||
});
|
||||
} else {
|
||||
(await solution).default(canvas, config);
|
||||
const loadJS = (src) =>
|
||||
new Promise((resolve, reject) => {
|
||||
const tag = document.createElement("script");
|
||||
tag.onload = resolve;
|
||||
tag.onerror = reject;
|
||||
tag.src = src;
|
||||
document.body.appendChild(tag);
|
||||
});
|
||||
|
||||
const init = async () => {
|
||||
await Promise.all([loadJS("lib/regl.js"), loadJS("lib/gl-matrix.js")]);
|
||||
|
||||
const resize = () => {
|
||||
const devicePixelRatio = window.devicePixelRatio ?? 1;
|
||||
canvas.width = Math.ceil(canvas.clientWidth * devicePixelRatio * config.resolution);
|
||||
canvas.height = Math.ceil(canvas.clientHeight * devicePixelRatio * config.resolution);
|
||||
};
|
||||
window.onresize = resize;
|
||||
if (document.fullscreenEnabled || document.webkitFullscreenEnabled) {
|
||||
window.ondblclick = () => {
|
||||
if (document.fullscreenElement == null) {
|
||||
if (canvas.webkitRequestFullscreen != null) {
|
||||
canvas.webkitRequestFullscreen();
|
||||
} else {
|
||||
canvas.requestFullscreen();
|
||||
}
|
||||
} else {
|
||||
document.exitFullscreen();
|
||||
}
|
||||
};
|
||||
}
|
||||
resize();
|
||||
|
||||
if (config.useCamera) {
|
||||
await setupCamera();
|
||||
}
|
||||
|
||||
const extensions = ["OES_texture_half_float", "OES_texture_half_float_linear"];
|
||||
// These extensions are also needed, but Safari misreports that they are missing
|
||||
const optionalExtensions = ["EXT_color_buffer_half_float", "WEBGL_color_buffer_float", "OES_standard_derivatives"];
|
||||
|
||||
switch (config.testFix) {
|
||||
case "fwidth_10_1_2022_A":
|
||||
extensions.push("OES_standard_derivatives");
|
||||
break;
|
||||
case "fwidth_10_1_2022_B":
|
||||
optionalExtensions.forEach((ext) => extensions.push(ext));
|
||||
extensions.length = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
const regl = createREGL({ canvas, pixelRatio: 1, extensions, optionalExtensions });
|
||||
|
||||
// All this takes place in a full screen quad.
|
||||
const fullScreenQuad = makeFullScreenQuad(regl);
|
||||
const context = { regl, config };
|
||||
const pipeline = makePipeline(context, [makeRain, makeBloomPass, makePalettePass]);
|
||||
const screenUniforms = { tex: pipeline[pipeline.length - 1].outputs.primary };
|
||||
const drawToScreen = regl({ uniforms: screenUniforms });
|
||||
await Promise.all(pipeline.map((step) => step.ready));
|
||||
|
||||
const targetFrameTimeMilliseconds = 1000 / config.fps;
|
||||
let last = NaN;
|
||||
|
||||
const tick = regl.frame(({ viewportWidth, viewportHeight }) => {
|
||||
if (config.once) {
|
||||
tick.cancel();
|
||||
}
|
||||
|
||||
const now = regl.now() * 1000;
|
||||
|
||||
if (isNaN(last)) {
|
||||
last = now;
|
||||
}
|
||||
|
||||
const shouldRender = config.fps >= 60 || now - last >= targetFrameTimeMilliseconds || config.once == true;
|
||||
|
||||
if (shouldRender) {
|
||||
while (now - targetFrameTimeMilliseconds > last) {
|
||||
last += targetFrameTimeMilliseconds;
|
||||
}
|
||||
}
|
||||
|
||||
if (config.useCamera) {
|
||||
cameraTex(cameraCanvas);
|
||||
}
|
||||
if (dimensions.width !== viewportWidth || dimensions.height !== viewportHeight) {
|
||||
dimensions.width = viewportWidth;
|
||||
dimensions.height = viewportHeight;
|
||||
for (const step of pipeline) {
|
||||
step.setSize(viewportWidth, viewportHeight);
|
||||
}
|
||||
}
|
||||
fullScreenQuad(() => {
|
||||
for (const step of pipeline) {
|
||||
step.execute(shouldRender);
|
||||
}
|
||||
drawToScreen();
|
||||
});
|
||||
});
|
||||
};
|
||||
|
||||
document.body.onload = () => {
|
||||
init();
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import colorToRGB from "../colorToRGB.js";
|
||||
import colorToRGB from "./colorToRGB.js";
|
||||
import { loadText, make1DTexture, makePassFBO, makePass } from "./utils.js";
|
||||
|
||||
// Maps the brightness of the rendered rain and bloom to colors
|
||||
@@ -150,8 +150,6 @@ export default ({ regl, config }) => {
|
||||
"baseContrast",
|
||||
"glintBrightness",
|
||||
"glintContrast",
|
||||
"hasBaseTexture",
|
||||
"hasGlintTexture",
|
||||
"brightnessThreshold",
|
||||
"brightnessOverride",
|
||||
"isolateCursor",
|
||||
109
js/regl/main.js
109
js/regl/main.js
@@ -1,109 +0,0 @@
|
||||
import { makeFullScreenQuad, makePipeline } from "./utils.js";
|
||||
|
||||
import makeRain from "./rainPass.js";
|
||||
import makeBloomPass from "./bloomPass.js";
|
||||
import makePalettePass from "./palettePass.js";
|
||||
|
||||
const dimensions = { width: 1, height: 1 };
|
||||
|
||||
const loadJS = (src) =>
|
||||
new Promise((resolve, reject) => {
|
||||
const tag = document.createElement("script");
|
||||
tag.onload = resolve;
|
||||
tag.onerror = reject;
|
||||
tag.src = src;
|
||||
document.body.appendChild(tag);
|
||||
});
|
||||
|
||||
export default async (canvas, config) => {
|
||||
await Promise.all([loadJS("lib/regl.js"), loadJS("lib/gl-matrix.js")]);
|
||||
|
||||
const resize = () => {
|
||||
const devicePixelRatio = window.devicePixelRatio ?? 1;
|
||||
canvas.width = Math.ceil(canvas.clientWidth * devicePixelRatio * config.resolution);
|
||||
canvas.height = Math.ceil(canvas.clientHeight * devicePixelRatio * config.resolution);
|
||||
};
|
||||
window.onresize = resize;
|
||||
if (document.fullscreenEnabled || document.webkitFullscreenEnabled) {
|
||||
window.ondblclick = () => {
|
||||
if (document.fullscreenElement == null) {
|
||||
if (canvas.webkitRequestFullscreen != null) {
|
||||
canvas.webkitRequestFullscreen();
|
||||
} else {
|
||||
canvas.requestFullscreen();
|
||||
}
|
||||
} else {
|
||||
document.exitFullscreen();
|
||||
}
|
||||
};
|
||||
}
|
||||
resize();
|
||||
|
||||
if (config.useCamera) {
|
||||
await setupCamera();
|
||||
}
|
||||
|
||||
const extensions = ["OES_texture_half_float", "OES_texture_half_float_linear"];
|
||||
// These extensions are also needed, but Safari misreports that they are missing
|
||||
const optionalExtensions = ["EXT_color_buffer_half_float", "WEBGL_color_buffer_float", "OES_standard_derivatives"];
|
||||
|
||||
switch (config.testFix) {
|
||||
case "fwidth_10_1_2022_A":
|
||||
extensions.push("OES_standard_derivatives");
|
||||
break;
|
||||
case "fwidth_10_1_2022_B":
|
||||
optionalExtensions.forEach((ext) => extensions.push(ext));
|
||||
extensions.length = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
const regl = createREGL({ canvas, pixelRatio: 1, extensions, optionalExtensions });
|
||||
|
||||
// All this takes place in a full screen quad.
|
||||
const fullScreenQuad = makeFullScreenQuad(regl);
|
||||
const context = { regl, config };
|
||||
const pipeline = makePipeline(context, [makeRain, makeBloomPass, makePalettePass]);
|
||||
const screenUniforms = { tex: pipeline[pipeline.length - 1].outputs.primary };
|
||||
const drawToScreen = regl({ uniforms: screenUniforms });
|
||||
await Promise.all(pipeline.map((step) => step.ready));
|
||||
|
||||
const targetFrameTimeMilliseconds = 1000 / config.fps;
|
||||
let last = NaN;
|
||||
|
||||
const tick = regl.frame(({ viewportWidth, viewportHeight }) => {
|
||||
if (config.once) {
|
||||
tick.cancel();
|
||||
}
|
||||
|
||||
const now = regl.now() * 1000;
|
||||
|
||||
if (isNaN(last)) {
|
||||
last = now;
|
||||
}
|
||||
|
||||
const shouldRender = config.fps >= 60 || now - last >= targetFrameTimeMilliseconds || config.once == true;
|
||||
|
||||
if (shouldRender) {
|
||||
while (now - targetFrameTimeMilliseconds > last) {
|
||||
last += targetFrameTimeMilliseconds;
|
||||
}
|
||||
}
|
||||
|
||||
if (config.useCamera) {
|
||||
cameraTex(cameraCanvas);
|
||||
}
|
||||
if (dimensions.width !== viewportWidth || dimensions.height !== viewportHeight) {
|
||||
dimensions.width = viewportWidth;
|
||||
dimensions.height = viewportHeight;
|
||||
for (const step of pipeline) {
|
||||
step.setSize(viewportWidth, viewportHeight);
|
||||
}
|
||||
}
|
||||
fullScreenQuad(() => {
|
||||
for (const step of pipeline) {
|
||||
step.execute(shouldRender);
|
||||
}
|
||||
drawToScreen();
|
||||
});
|
||||
});
|
||||
};
|
||||
@@ -9,7 +9,6 @@ uniform float numColumns, numRows;
|
||||
uniform sampler2D glyphMSDF, glintMSDF, baseTexture, glintTexture;
|
||||
uniform float msdfPxRange;
|
||||
uniform vec2 glyphMSDFSize, glintMSDFSize;
|
||||
uniform bool hasBaseTexture, hasGlintTexture;
|
||||
uniform float glyphHeightToWidth, glyphSequenceLength, glyphEdgeCrop;
|
||||
uniform float baseContrast, baseBrightness, glintContrast, glintBrightness;
|
||||
uniform float brightnessOverride, brightnessThreshold;
|
||||
@@ -71,13 +70,7 @@ vec3 getBrightness(vec4 raindrop, vec4 effect, float quadDepth, vec2 uv) {
|
||||
|
||||
vec2 textureUV = fract(uv * vec2(numColumns, numRows));
|
||||
base = base * baseContrast + baseBrightness;
|
||||
if (hasBaseTexture) {
|
||||
base *= texture2D(baseTexture, textureUV).r;
|
||||
}
|
||||
glint = glint * glintContrast + glintBrightness;
|
||||
if (hasGlintTexture) {
|
||||
glint *= texture2D(glintTexture, textureUV).r;
|
||||
}
|
||||
|
||||
// Modes that don't fade glyphs set their actual brightness here
|
||||
if (brightnessOverride > 0. && base > brightnessThreshold && !isCursor) {
|
||||
|
||||
Reference in New Issue
Block a user