Files
matrix/js/main.js
2023-08-22 10:19:56 -07:00

186 lines
7.1 KiB
JavaScript

const hsl = (...values) => ({ space: "hsl", values });
const config = {
glyphMSDFURL: "assets/matrixcode_msdf.png",
glyphSequenceLength: 57,
glyphTextureGridSize: [8, 8],
effect: "palette", // The name of the effect to apply at the end of the process— mainly handles coloration
baseTexture: null, // The name of the texture to apply to the base layer of the glyphs
glintTexture: null, // The name of the texture to apply to the glint layer of the glyphs
useCamera: false,
backgroundColor: hsl(0, 0, 0), // The color "behind" the glyphs
isolateCursor: true, // Whether the "cursor"— the brightest glyph at the bottom of a raindrop— has its own color
cursorColor: hsl(0.242, 1, 0.73), // The color of the cursor
cursorIntensity: 2, // The intensity of the cursor
isolateGlint: false, // Whether the "glint"— highlights on certain symbols in the font— should appear
glintColor: hsl(0, 0, 1), // The color of the glint
glintIntensity: 1, // The intensity of the glint
volumetric: false, // A mode where the raindrops appear in perspective
animationSpeed: 1, // The global rate that all animations progress
fps: 60, // The target frame rate (frames per second) of the effect
forwardSpeed: 0.25, // The speed volumetric rain approaches the eye
bloomStrength: 0.7, // The intensity of the bloom
bloomSize: 0.4, // The amount the bloom calculation is scaled
highPassThreshold: 0.1, // The minimum brightness that is still blurred
cycleSpeed: 0.03, // The speed glyphs change
cycleFrameSkip: 1, // The global minimum number of frames between glyphs cycling
baseBrightness: -0.5, // The brightness of the glyphs, before any effects are applied
baseContrast: 1.1, // The contrast of the glyphs, before any effects are applied
glintBrightness: -1.5, // The brightness of the glints, before any effects are applied
glintContrast: 2.5, // The contrast of the glints, before any effects are applied
brightnessOverride: 0.0, // A global override to the brightness of displayed glyphs. Only used if it is > 0.
brightnessThreshold: 0, // The minimum brightness for a glyph to still be considered visible
brightnessDecay: 1.0, // The rate at which glyphs light up and dim
ditherMagnitude: 0.05, // The magnitude of the random per-pixel dimming
fallSpeed: 0.3, // The speed the raindrops progress downwards
glyphEdgeCrop: 0.0, // The border around a glyph in a font texture that should be cropped out
glyphHeightToWidth: 1, // The aspect ratio of glyphs
glyphVerticalSpacing: 1, // The ratio of the vertical distance between glyphs to their height
hasThunder: false, // An effect that adds dramatic lightning flashes
isPolar: false, // Whether the glyphs arc across the screen or sit in a standard grid
rippleTypeName: null, // The variety of the ripple effect
rippleThickness: 0.2, // The thickness of the ripple effect
rippleScale: 30, // The size of the ripple effect
rippleSpeed: 0.2, // The rate at which the ripple effect progresses
numColumns: 80, // The maximum dimension of the glyph grid
density: 1, // In volumetric mode, the number of actual columns compared to the grid
palette: [
// The color palette that glyph brightness is color mapped to
{ color: hsl(0.3, 0.9, 0.0), at: 0.0 },
{ color: hsl(0.3, 0.9, 0.2), at: 0.2 },
{ color: hsl(0.3, 0.9, 0.7), at: 0.7 },
{ color: hsl(0.3, 0.9, 0.8), at: 0.8 },
],
raindropLength: 0.75, // Adjusts the frequency of raindrops (and their length) in a column
slant: 0, // The angle at which rain falls; the orientation of the glyph grid
resolution: 0.75, // An overall scale multiplier
useHalfFloat: false,
renderer: "regl", // The preferred web graphics API
suppressWarnings: false, // Whether to show warnings to visitors on load
isometric: false,
useHoloplay: false,
loops: false,
skipIntro: true,
testFix: null,
};
const canvas = document.createElement("canvas");
document.body.appendChild(canvas);
document.addEventListener("touchmove", (e) => e.preventDefault(), {
passive: false,
});
import { makeFullScreenQuad, makePipeline } from "./utils.js";
import makeRain from "./rainPass.js";
import makeBloomPass from "./bloomPass.js";
import makePalettePass from "./palettePass.js";
const dimensions = { width: 1, height: 1 };
const loadJS = (src) =>
new Promise((resolve, reject) => {
const tag = document.createElement("script");
tag.onload = resolve;
tag.onerror = reject;
tag.src = src;
document.body.appendChild(tag);
});
const init = async () => {
await Promise.all([loadJS("lib/regl.js"), loadJS("lib/gl-matrix.js")]);
const resize = () => {
const devicePixelRatio = window.devicePixelRatio ?? 1;
canvas.width = Math.ceil(canvas.clientWidth * devicePixelRatio * config.resolution);
canvas.height = Math.ceil(canvas.clientHeight * devicePixelRatio * config.resolution);
};
window.onresize = resize;
if (document.fullscreenEnabled || document.webkitFullscreenEnabled) {
window.ondblclick = () => {
if (document.fullscreenElement == null) {
if (canvas.webkitRequestFullscreen != null) {
canvas.webkitRequestFullscreen();
} else {
canvas.requestFullscreen();
}
} else {
document.exitFullscreen();
}
};
}
resize();
if (config.useCamera) {
await setupCamera();
}
const extensions = ["OES_texture_half_float", "OES_texture_half_float_linear"];
// These extensions are also needed, but Safari misreports that they are missing
const optionalExtensions = ["EXT_color_buffer_half_float", "WEBGL_color_buffer_float", "OES_standard_derivatives"];
switch (config.testFix) {
case "fwidth_10_1_2022_A":
extensions.push("OES_standard_derivatives");
break;
case "fwidth_10_1_2022_B":
optionalExtensions.forEach((ext) => extensions.push(ext));
extensions.length = 0;
break;
}
const regl = createREGL({ canvas, pixelRatio: 1, extensions, optionalExtensions });
// All this takes place in a full screen quad.
const fullScreenQuad = makeFullScreenQuad(regl);
const context = { regl, config };
const pipeline = makePipeline(context, [makeRain, makeBloomPass, makePalettePass]);
const screenUniforms = { tex: pipeline[pipeline.length - 1].outputs.primary };
const drawToScreen = regl({ uniforms: screenUniforms });
await Promise.all(pipeline.map((step) => step.ready));
const targetFrameTimeMilliseconds = 1000 / config.fps;
let last = NaN;
const tick = regl.frame(({ viewportWidth, viewportHeight }) => {
if (config.once) {
tick.cancel();
}
const now = regl.now() * 1000;
if (isNaN(last)) {
last = now;
}
const shouldRender = config.fps >= 60 || now - last >= targetFrameTimeMilliseconds || config.once == true;
if (shouldRender) {
while (now - targetFrameTimeMilliseconds > last) {
last += targetFrameTimeMilliseconds;
}
}
if (config.useCamera) {
cameraTex(cameraCanvas);
}
if (dimensions.width !== viewportWidth || dimensions.height !== viewportHeight) {
dimensions.width = viewportWidth;
dimensions.height = viewportHeight;
for (const step of pipeline) {
step.setSize(viewportWidth, viewportHeight);
}
}
fullScreenQuad(() => {
for (const step of pipeline) {
step.execute(shouldRender);
}
drawToScreen();
});
});
};
document.body.onload = () => {
init();
}