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Also changed the way the glyphs cycle in the "operator" version, after noticing they only change once every four or five frames in the original effect.
41 lines
1.0 KiB
Plaintext
41 lines
1.0 KiB
Plaintext
TODO:
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Improve forkability
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Document every variable, method, and section of the main function in rainPass.compute
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Maybe rewrite it? Make the time based stuff easier to read?
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Write a document (and include images) that explains the underlying principle of the rain pass
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Is the pipeline stuff just too bizarre?
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Resurrection
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Modified glyph order?
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New glyphs?
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Good luck with that, champ
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Audio
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Synthesize raindrop sound
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Use WebAudio to mess with it
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Idea: Build a UI
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Changes some uniforms
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Effect selection would swap out the desired effect pass, somehow
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The color palette stuff would be hard
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Experiment with varying the colors in the palette pass
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Maybe a separate palette for the non-bloom
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Maybe dim and widen the bloom
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Just make sure the changes to non-default configurations are acceptable
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Maybe try and accomplish the effect in Photoshop, to get a sense of what's going on
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Deja vu effect: flashing rows
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Make them flash all the time
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Then use a thunder-like pattern to show and hide the flash
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