TODO: Improve forkability Document every variable, method, and section of the main function in rainPass.compute Maybe rewrite it? Make the time based stuff easier to read? Write a document (and include images) that explains the underlying principle of the rain pass Is the pipeline stuff just too bizarre? Resurrection Modified glyph order? New glyphs? Good luck with that, champ Audio Synthesize raindrop sound Use WebAudio to mess with it Idea: Build a UI Changes some uniforms Effect selection would swap out the desired effect pass, somehow The color palette stuff would be hard Experiment with varying the colors in the palette pass Maybe a separate palette for the non-bloom Maybe dim and widen the bloom Just make sure the changes to non-default configurations are acceptable Maybe try and accomplish the effect in Photoshop, to get a sense of what's going on Deja vu effect: flashing rows Make them flash all the time Then use a thunder-like pattern to show and hide the flash