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125 lines
2.9 KiB
JavaScript
125 lines
2.9 KiB
JavaScript
import { makePassFBO } from "./utils.js";
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// rendered texture's values are mapped to colors in a palette texture.
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// A little noise is introduced, to hide the banding that appears
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// in subtle gradients. The noise is also time-driven, so its grain
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// won't persist across subsequent frames. This is a safe trick
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// in screen space.
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const colorizeByPalette = regl =>
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regl({
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frag: `
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precision mediump float;
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#define PI 3.14159265359
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uniform sampler2D tex;
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uniform sampler2D paletteColorData;
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uniform float ditherMagnitude;
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uniform float time;
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varying vec2 vUV;
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highp float rand( const in vec2 uv, const in float t ) {
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const highp float a = 12.9898, b = 78.233, c = 43758.5453;
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highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
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return fract(sin(sn) * c + t);
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}
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void main() {
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gl_FragColor = texture2D( paletteColorData, vec2( texture2D( tex, vUV ).r - rand( gl_FragCoord.xy, time ) * ditherMagnitude, 0.0 ) );
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}
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`,
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uniforms: {
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ditherMagnitude: 0.05
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}
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});
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const colorizeByStripes = regl =>
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regl({
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frag: `
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precision mediump float;
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#define PI 3.14159265359
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uniform sampler2D tex;
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uniform sampler2D stripeColorData;
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uniform float ditherMagnitude;
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varying vec2 vUV;
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highp float rand( const in vec2 uv ) {
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const highp float a = 12.9898, b = 78.233, c = 43758.5453;
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highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
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return fract(sin(sn) * c);
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}
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void main() {
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float value = texture2D(tex, vUV).r;
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vec3 value2 = texture2D(stripeColorData, vUV).rgb - rand( gl_FragCoord.xy ) * ditherMagnitude;
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gl_FragColor = vec4(value2 * value, 1.0);
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}
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`,
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uniforms: {
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ditherMagnitude: 0.1
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}
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});
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const colorizeByImage = regl =>
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regl({
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frag: `
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precision mediump float;
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uniform sampler2D tex;
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uniform sampler2D backgroundTex;
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varying vec2 vUV;
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void main() {
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gl_FragColor = vec4(texture2D(backgroundTex, vUV).rgb * (pow(texture2D(tex, vUV).r, 1.5) * 0.995 + 0.005), 1.0);
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}
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`,
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uniforms: {
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backgroundTex: regl.prop("backgroundTex")
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}
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});
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const colorizersByEffect = {
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plain: colorizeByPalette,
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customStripes: colorizeByStripes,
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stripes: colorizeByStripes,
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image: colorizeByImage
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};
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export default (regl, config, inputFBO) => {
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const fbo = makePassFBO(regl);
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if (config.effect === "none") {
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return {
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fbo: inputFBO,
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resize: () => {},
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render: () => {}
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};
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}
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const colorize = regl({
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uniforms: {
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tex: regl.prop("tex")
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},
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framebuffer: fbo
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});
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const colorizer = (config.effect in colorizersByEffect
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? colorizersByEffect[config.effect]
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: colorizeByPalette)(regl);
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return {
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fbo,
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resize: fbo.resize,
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render: resources => {
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colorize(
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{
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tex: inputFBO
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},
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() => colorizer(resources)
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);
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}
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};
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};
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