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3e6196a964c63665debc8b39bc2b795fd2066cbd
matrix
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shaders
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wgsl
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bloomBlur.wgsl
Rezmason
b0a4acdfdb
Rewrote the WebGPU bloom pass based on the classic Unreal solution of blurring and combining the levels of an image pyramid. Fixed the regl bloom pass to use the downscaled blurred mipmap levels to build the first pyramid.
2021-11-14 23:09:29 -08:00
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