Files
matrix/js/regl/main.js
2025-04-24 08:54:03 -07:00

173 lines
4.6 KiB
JavaScript

import { makeFullScreenQuad, makePipeline } from "./utils.js";
import createREGL from "regl";
import makeRain from "./rainPass.js";
import makeBloomPass from "./bloomPass.js";
import makePalettePass from "./palettePass.js";
import makeStripePass from "./stripePass.js";
import makeImagePass from "./imagePass.js";
import makeQuiltPass from "./quiltPass.js";
import makeMirrorPass from "./mirrorPass.js";
import {
setupCamera,
cameraCanvas,
cameraAspectRatio,
} from "../utils/camera.js";
import getLKG from "./lkgHelper.js";
const effects = {
none: null,
plain: makePalettePass,
palette: makePalettePass,
customStripes: makeStripePass,
stripes: makeStripePass,
pride: makeStripePass,
transPride: makeStripePass,
trans: makeStripePass,
image: makeImagePass,
mirror: makeMirrorPass,
};
const dimensions = { width: 1, height: 1 };
// const loadJS = (src) =>
// new Promise((resolve, reject) => {
// const tag = document.createElement("script");
// tag.onload = resolve;
// tag.onerror = reject;
// tag.src = src;
// document.body.appendChild(tag);
// });
// Promise.all([loadJS("lib/regl.min.js"), loadJS("lib/gl-matrix.js")]);
export const createRain = async (canvas, config, gl) => {
const resize = () => {
const dpr = window.devicePixelRatio || 1;
canvas.width = Math.ceil(window.innerWidth * dpr * config.resolution);
canvas.height = Math.ceil(window.innerHeight * dpr * config.resolution);
};
window.onresize = resize;
if (document.fullscreenEnabled || document.webkitFullscreenEnabled) {
window.ondblclick = () => {
if (document.fullscreenElement == null) {
if (canvas.webkitRequestFullscreen != null) {
canvas.webkitRequestFullscreen();
} else {
canvas.requestFullscreen();
}
} else {
document.exitFullscreen();
}
};
}
resize();
if (config.useCamera) {
await setupCamera();
}
const extensions = [
"OES_texture_half_float",
"OES_texture_half_float_linear",
];
// These extensions are also needed, but Safari misreports that they are missing
const optionalExtensions = [
"EXT_color_buffer_half_float",
"WEBGL_color_buffer_float",
"OES_standard_derivatives",
];
switch (config.testFix) {
case "fwidth_10_1_2022_A":
extensions.push("OES_standard_derivatives");
break;
case "fwidth_10_1_2022_B":
optionalExtensions.forEach((ext) => extensions.push(ext));
extensions.length = 0;
break;
}
const regl = createREGL({
gl,
pixelRatio: 1,
extensions,
optionalExtensions,
});
const cameraTex = regl.texture(cameraCanvas);
const lkg = await getLKG(config.useHoloplay, true);
// All this takes place in a full screen quad.
const fullScreenQuad = makeFullScreenQuad(regl);
const effectName = config.effect in effects ? config.effect : "palette";
const context = { regl, config, lkg, cameraTex, cameraAspectRatio };
const pipeline = makePipeline(context, [
makeRain,
makeBloomPass,
effects[effectName],
makeQuiltPass,
]);
const screenUniforms = { tex: pipeline[pipeline.length - 1].outputs.primary };
const drawToScreen = regl({ uniforms: screenUniforms });
await Promise.all(pipeline.map((step) => step.ready));
pipeline.forEach((step) => step.setSize(canvas.width, canvas.height));
dimensions.width = canvas.width;
dimensions.height = canvas.height;
const targetFrameTimeMilliseconds = 1000 / config.fps;
let last = NaN;
const tick = regl.frame(({ viewportWidth, viewportHeight }) => {
if (config.once) {
tick.cancel();
}
const now = regl.now() * 1000;
if (isNaN(last)) {
last = now;
}
const shouldRender =
config.fps >= 60 ||
now - last >= targetFrameTimeMilliseconds ||
config.once == true;
if (shouldRender) {
while (now - targetFrameTimeMilliseconds > last) {
last += targetFrameTimeMilliseconds;
}
}
if (config.useCamera) {
cameraTex(cameraCanvas);
}
if (
dimensions.width !== viewportWidth ||
dimensions.height !== viewportHeight
) {
dimensions.width = viewportWidth;
dimensions.height = viewportHeight;
for (const step of pipeline) {
step.setSize(viewportWidth, viewportHeight);
}
}
fullScreenQuad(() => {
for (const step of pipeline) {
step.execute(shouldRender);
}
drawToScreen();
});
});
return { regl, tick, canvas };
};
export const destroyRain = ({ regl, tick, canvas }) => {
tick.cancel(); // stop RAF
regl.destroy(); // release all GPU resources & event listeners
//canvas.remove(); // drop from the DOM
};