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173 lines
4.6 KiB
JavaScript
173 lines
4.6 KiB
JavaScript
import { makeFullScreenQuad, makePipeline } from "./utils.js";
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import createREGL from "regl";
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import makeRain from "./rainPass.js";
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import makeBloomPass from "./bloomPass.js";
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import makePalettePass from "./palettePass.js";
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import makeStripePass from "./stripePass.js";
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import makeImagePass from "./imagePass.js";
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import makeQuiltPass from "./quiltPass.js";
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import makeMirrorPass from "./mirrorPass.js";
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import {
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setupCamera,
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cameraCanvas,
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cameraAspectRatio,
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} from "../utils/camera.js";
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import getLKG from "./lkgHelper.js";
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const effects = {
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none: null,
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plain: makePalettePass,
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palette: makePalettePass,
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customStripes: makeStripePass,
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stripes: makeStripePass,
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pride: makeStripePass,
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transPride: makeStripePass,
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trans: makeStripePass,
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image: makeImagePass,
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mirror: makeMirrorPass,
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};
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const dimensions = { width: 1, height: 1 };
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// const loadJS = (src) =>
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// new Promise((resolve, reject) => {
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// const tag = document.createElement("script");
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// tag.onload = resolve;
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// tag.onerror = reject;
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// tag.src = src;
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// document.body.appendChild(tag);
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// });
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// Promise.all([loadJS("lib/regl.min.js"), loadJS("lib/gl-matrix.js")]);
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export const createRain = async (canvas, config, gl) => {
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const resize = () => {
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const dpr = window.devicePixelRatio || 1;
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canvas.width = Math.ceil(window.innerWidth * dpr * config.resolution);
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canvas.height = Math.ceil(window.innerHeight * dpr * config.resolution);
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};
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window.onresize = resize;
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if (document.fullscreenEnabled || document.webkitFullscreenEnabled) {
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window.ondblclick = () => {
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if (document.fullscreenElement == null) {
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if (canvas.webkitRequestFullscreen != null) {
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canvas.webkitRequestFullscreen();
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} else {
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canvas.requestFullscreen();
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}
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} else {
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document.exitFullscreen();
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}
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};
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}
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resize();
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if (config.useCamera) {
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await setupCamera();
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}
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const extensions = [
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"OES_texture_half_float",
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"OES_texture_half_float_linear",
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];
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// These extensions are also needed, but Safari misreports that they are missing
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const optionalExtensions = [
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"EXT_color_buffer_half_float",
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"WEBGL_color_buffer_float",
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"OES_standard_derivatives",
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];
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switch (config.testFix) {
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case "fwidth_10_1_2022_A":
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extensions.push("OES_standard_derivatives");
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break;
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case "fwidth_10_1_2022_B":
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optionalExtensions.forEach((ext) => extensions.push(ext));
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extensions.length = 0;
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break;
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}
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const regl = createREGL({
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gl,
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pixelRatio: 1,
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extensions,
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optionalExtensions,
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});
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const cameraTex = regl.texture(cameraCanvas);
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const lkg = await getLKG(config.useHoloplay, true);
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// All this takes place in a full screen quad.
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const fullScreenQuad = makeFullScreenQuad(regl);
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const effectName = config.effect in effects ? config.effect : "palette";
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const context = { regl, config, lkg, cameraTex, cameraAspectRatio };
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const pipeline = makePipeline(context, [
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makeRain,
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makeBloomPass,
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effects[effectName],
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makeQuiltPass,
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]);
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const screenUniforms = { tex: pipeline[pipeline.length - 1].outputs.primary };
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const drawToScreen = regl({ uniforms: screenUniforms });
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await Promise.all(pipeline.map((step) => step.ready));
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pipeline.forEach((step) => step.setSize(canvas.width, canvas.height));
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dimensions.width = canvas.width;
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dimensions.height = canvas.height;
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const targetFrameTimeMilliseconds = 1000 / config.fps;
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let last = NaN;
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const tick = regl.frame(({ viewportWidth, viewportHeight }) => {
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if (config.once) {
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tick.cancel();
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}
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const now = regl.now() * 1000;
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if (isNaN(last)) {
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last = now;
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}
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const shouldRender =
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config.fps >= 60 ||
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now - last >= targetFrameTimeMilliseconds ||
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config.once == true;
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if (shouldRender) {
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while (now - targetFrameTimeMilliseconds > last) {
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last += targetFrameTimeMilliseconds;
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}
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}
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if (config.useCamera) {
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cameraTex(cameraCanvas);
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}
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if (
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dimensions.width !== viewportWidth ||
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dimensions.height !== viewportHeight
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) {
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dimensions.width = viewportWidth;
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dimensions.height = viewportHeight;
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for (const step of pipeline) {
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step.setSize(viewportWidth, viewportHeight);
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}
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}
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fullScreenQuad(() => {
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for (const step of pipeline) {
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step.execute(shouldRender);
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}
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drawToScreen();
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});
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});
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return { regl, tick, canvas };
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};
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export const destroyRain = ({ regl, tick, canvas }) => {
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tick.cancel(); // stop RAF
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regl.destroy(); // release all GPU resources & event listeners
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//canvas.remove(); // drop from the DOM
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};
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