Files
matrix/js/webgpu/utils.js

65 lines
1.6 KiB
JavaScript

const getCanvasSize = (canvas) => {
const devicePixelRatio = window.devicePixelRatio ?? 1;
return [canvas.clientWidth * devicePixelRatio, canvas.clientHeight * devicePixelRatio];
};
const loadTexture = async (device, url) => {
const response = await fetch(url, { credentials: "include" });
const data = await response.blob();
const imageBitmap = await createImageBitmap(data);
const texture = device.createTexture({
size: [imageBitmap.width, imageBitmap.height, 1],
format: "rgba8unorm",
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT,
});
device.queue.copyExternalImageToTexture(
{
source: imageBitmap,
},
{
texture: texture,
},
[imageBitmap.width, imageBitmap.height]
);
return texture;
};
const loadShaderModule = async (device, url) => {
const response = await fetch(url);
const code = await response.text();
return device.createShaderModule({ code });
};
const makeUniformBuffer = (device, structLayout, values = null) => {
const buffer = device.createBuffer({
size: structLayout.size,
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
mappedAtCreation: values != null,
});
if (values != null) {
structLayout.build(values, buffer.getMappedRange());
buffer.unmap();
}
return buffer;
};
const makePass = (outputs, ready, setSize, execute) => {
if (ready == null) {
ready = Promise.resolve();
} else if (ready instanceof Array) {
ready = Promise.all(ready);
}
return {
outputs,
ready,
setSize,
execute,
};
};
export { getCanvasSize, loadTexture, loadShaderModule, makeUniformBuffer, makePass };