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mirror of https://github.com/Rezmason/matrix.git synced 2026-04-17 13:59:30 -07:00
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109 Commits 8 Branches 3 Tags
f2a54b31415904ae3ece83770accfdcfaabc471f
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2 Commits

Author SHA1 Message Date
Rezmason
f2a54b3141 A little bit of shader variable renaming and const declaration during a walkthrough of the existing code on-stream 2021-10-27 20:00:39 -07:00
Rezmason
c716d30808 Merged the vertex and fragment shader WGSL files, because their bindings can't collide anyhow. The rain render shader now accepts a bind group of time uniforms, which change on every frame, as well as MSDF uniforms, along with an MSDF sampler and texture that's loaded in from the PNG. The shader currently renders the correct grid of quads for volumetric mode, displays the first glyph raw in each one, and every sixty frames, turns on and off the blue channel. 2021-10-27 19:04:02 -07:00
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