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mirror of https://github.com/Rezmason/matrix.git synced 2026-04-17 22:09:28 -07:00
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295 Commits 8 Branches 3 Tags
eddbd12c36704690ce2d7cc5eea5cc47fefe3648
Commit Graph

9 Commits

Author SHA1 Message Date
Rezmason
9ab9924294 Migrated changes to WebGPU 2022-09-16 21:08:00 -07:00
Rezmason
3fc53f1bab Renaming shine to raindrop, which makes more sense 2022-09-16 17:01:22 -07:00
Rezmason
4c6e6fd662 Removed sun shower. Thunder and ripples are now handled by a third compute shader. 2022-09-14 23:09:00 -07:00
Rezmason
0d1d661401 A bit more cleanup in preparation for the reformulation 2022-09-11 23:48:43 -07:00
Rezmason
2eb7b70926 Split the rain pass's compute shader in two, with one governing brightness and the other governing glyph cycling. This allows glyphs to randomly cycle properly, and leaves room to store new properties. 2022-09-07 22:05:03 -07:00
Rezmason
76d37fc752 Freeing up a rain pass channel 2022-09-06 23:23:39 -07:00
Rezmason
33edffc99c Removing the "resurrection" effect that mirrored the Matrix Resurrections trailers, as they aren't canon and the color channels of the output textures can be put to better use 2022-09-04 23:56:49 -07:00
Rezmason
11bba1020d Changing my mind a little about how to render the "behind the scenes" version of the effect, in regular and volumetric mode.
An isometric perspective would be neat.
2021-11-08 09:29:04 -08:00
Rezmason
94f5f1e5ec Rearranging the shaders and scripts to hopefully make the project easier to work on 2021-10-29 09:27:28 -07:00
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