Commit Graph

16 Commits

Author SHA1 Message Date
Rezmason
ec831ce6f1 Adding named debug groups to the WebGPU passes, and switching the pipeline create calls to the async methods 2022-09-11 20:09:32 -07:00
Rezmason
a0c1f22fd1 Updating WebGPU project to satisfy Chrome Canary 2022-08-07 19:17:22 -07:00
Rezmason
b09887ba0f GPUComputePassEnncoder::dispatch got renamed to dispatchWorkgroups 2022-05-03 12:00:25 -07:00
Rezmason
4118faca27 Pass::endPass --> Pass:end 2022-04-30 18:16:33 -07:00
Rezmason
928067996d The primary and bloom textures are now combined with a weight so that fainter bloom doesn't create a fainter overall effect. 2021-12-24 21:44:16 -08:00
Rezmason
577e94c7d1 Moving bloomPass's pyramids off of mipmaps fixes its appearance in Firefox Nightly 2021-12-06 07:34:04 -08:00
Rezmason
aa56cc4256 Changed the gpu-buffer imports to use a relative path. 2021-11-15 07:41:33 -08:00
Rezmason
b5d9e106fb prettier has some opinions about bloomPass. 2021-11-15 07:41:18 -08:00
Rezmason
b26155d20e Adding some more comments. Destructuring the context object in the pass modules. A little code cleanup in bloomPass. Changing the endPass sampler to be cheaper. 2021-11-15 01:05:05 -08:00
Rezmason
1b61e304a5 Refactoring the pass and pipeline, so that inputs and size are handed to and returned from the build function (formerly setSize). This is now the earliest place to build bind groups, which makes sense, because it's also the earliest place to create textures that are proportional to the size of the canvas. 2021-11-15 00:30:09 -08:00
Rezmason
b0a4acdfdb Rewrote the WebGPU bloom pass based on the classic Unreal solution of blurring and combining the levels of an image pyramid. Fixed the regl bloom pass to use the downscaled blurred mipmap levels to build the first pyramid. 2021-11-14 23:09:29 -08:00
Rezmason
7eecace634 My friend recommended a much simpler blur that doesn't build any image pyramids. Unfortunately my work towards an implementation isn't very promising— it doesn't pack the same wollop as the WebGL version— but I can built my pyramids on top of it. 2021-11-13 21:25:27 -08:00
Rezmason
db928bbe7a All the post processing passes are now based on compute pipelines instead of render pipelines. 2021-11-11 21:50:27 -08:00
Rezmason
9ad655ca2e Created a pass-through post processing compute pass. The other post-processing passes will be changed over to this kind of thing.
makePassFBO has now been split into makeRenderTarget and makeComputeTarget.
2021-11-11 09:18:32 -08:00
Rezmason
159e205019 Planning out the bloom pass. 2021-11-10 18:10:57 -08:00
Rezmason
f4130013f4 Moved the makePyramid and resizePyramid methods from the regl solution's util module to bloomPass.
Adding the canvas context's preferred format to the shared pass context (named "canvasFormat").
Added a placeholder bloomPass, which the existing passes now receive input from.
2021-11-09 20:06:59 -08:00