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mirror of https://github.com/Rezmason/matrix.git synced 2026-04-16 21:39:29 -07:00
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108 Commits 8 Branches 3 Tags
c716d30808f13b0cc6859084675c0bd470db3e11
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5 Commits

Author SHA1 Message Date
Rezmason
c716d30808 Merged the vertex and fragment shader WGSL files, because their bindings can't collide anyhow. The rain render shader now accepts a bind group of time uniforms, which change on every frame, as well as MSDF uniforms, along with an MSDF sampler and texture that's loaded in from the PNG. The shader currently renders the correct grid of quads for volumetric mode, displays the first glyph raw in each one, and every sixty frames, turns on and off the blue channel. 2021-10-27 19:04:02 -07:00
Rezmason
8c62146884 Fetching WebGPU shaders. Created my first bona fide pipeline. The vertex shader compares the built-in vertex index and the numRows/numColumns uniforms to produce a grid of quads with no vertex or index buffer whatsoever! 2021-10-27 19:04:02 -07:00
Rezmason
1827fd94a6 Removing document onload function from webgpu_main that I left in by mistake 2021-10-27 19:04:02 -07:00
Rezmason
3cb20139c4 Creating stump render bundle array. This is how WebGPU command buffers are created and executed. 2021-10-27 19:04:02 -07:00
Rezmason
6b317af0bb Broke ground on webgpu version.
Split regl_main.js off of main.js, which now detects navigator.gpu. If it exists, it initializes webgpu_main instead.
2021-10-27 19:04:02 -07:00
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