Commit Graph

5 Commits

Author SHA1 Message Date
Rezmason
b31e70c1e1 Removing the channel override in the vertex shader. 2021-11-02 07:35:19 -07:00
Rezmason
4294932d5f Fixed the flickering leftmost column. 2021-11-01 08:49:33 -07:00
Rezmason
348b07d237 Actually the ping-pong setup isn't necessary for this compute shader, since it does everything in-place.
Undid all the y-flips I could find, and they all canceled one another out, except for the glyph UVs in the fragment shader.
2021-11-01 08:38:48 -07:00
Rezmason
6460f4401a Ported the rain compute shader to wgsl. Tons of inverted-y errors abound. 2021-11-01 01:52:57 -07:00
Rezmason
1c1b1e4f03 We have ping-pong! And all the rain pass's shaders can coexist in one module! And I met and received ample help from @kainino0x and others on the WebGPU Matrix chat! 2021-11-01 00:29:16 -07:00