Rezmason
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f907c1c91b
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Fixing a vague comment that got pasted to all the post processing passes.
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2021-11-14 09:04:41 -08:00 |
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Rezmason
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d05cb3928d
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Discovered an overlooked vertical flip I wasn't performing in the WGSL resurrection shader.
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2021-11-11 21:56:44 -08:00 |
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Rezmason
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db928bbe7a
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All the post processing passes are now based on compute pipelines instead of render pipelines.
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2021-11-11 21:50:27 -08:00 |
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Rezmason
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89b9f4e363
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Ported all the post processing regl passes to WebGPU. Fixed the CORS stuff in loadTexture. Renamed createRenderTargetTexture to makePassFBO, to conform with the regl project. Added make1DTexture, which stripePass uses.
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2021-11-06 05:03:16 -07:00 |
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