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mirror of https://github.com/Rezmason/matrix.git synced 2026-04-16 21:39:29 -07:00
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180 Commits 8 Branches 3 Tags
b0a4acdfdb0cd99d2c326b9e1c0aa149babc5b8a
Commit Graph

6 Commits

Author SHA1 Message Date
Rezmason
786c83cca0 More tweaks to the volumetric mode debug view. 2021-11-08 23:04:08 -08:00
Rezmason
11bba1020d Changing my mind a little about how to render the "behind the scenes" version of the effect, in regular and volumetric mode.
An isometric perspective would be neat.
2021-11-08 09:29:04 -08:00
Rezmason
bade1667ad Making some comments in the WebGPU rainPass and changing the "effect=none" view to be easier on the eyes. 2021-11-06 15:19:56 -07:00
Rezmason
375560d6a1 Fixed a math issue in the symbol UV function. 2021-10-30 20:30:55 -07:00
Rezmason
923992660c Ported the rain fragment shader to wgsl. Made a small change in both to the function that resolves the glyph symbol float to the coordinate of a glyph in the MSDF texture. 2021-10-30 14:49:06 -07:00
Rezmason
94f5f1e5ec Rearranging the shaders and scripts to hopefully make the project easier to work on 2021-10-29 09:27:28 -07:00
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