Rezmason
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acc21ef1f4
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Separated cursor and glint intensities from their colors, which can now safely reside in their color spaces.
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2022-11-01 08:05:48 -07:00 |
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Rezmason
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3843dd90d1
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Moving bloom strength math to the combine steps, and fixing a redundant multiply issue in the REGL based renderer
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2022-10-04 21:53:53 -07:00 |
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Rezmason
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9c2d6d7ed8
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Adding "glint", the shapes that appear on top of the glyphs in the Resurrections opening titles.
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2022-09-17 01:24:23 -07:00 |
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Rezmason
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9ab9924294
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Migrated changes to WebGPU
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2022-09-16 21:08:00 -07:00 |
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Rezmason
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a0c1f22fd1
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Updating WebGPU project to satisfy Chrome Canary
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2022-08-07 19:17:22 -07:00 |
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Rezmason
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e39c26a95a
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The delimiter between WGSL struct fields is now a comma, which is also the delimiter between parameters in angle brackets, so gpu-buffer needs to be a little cleverer with the lines it separates.
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2022-04-30 18:16:33 -07:00 |
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Rezmason
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e8458a1304
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Arithmetic assignment operators were added
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2022-04-30 18:16:33 -07:00 |
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Rezmason
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dfef272246
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Binding syntax changes
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2022-04-30 18:16:33 -07:00 |
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Rezmason
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928067996d
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The primary and bloom textures are now combined with a weight so that fainter bloom doesn't create a fainter overall effect.
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2021-12-24 21:44:16 -08:00 |
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Rezmason
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68ad689e1e
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They removed [[block]] from WGSL struct declarations.
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2021-12-14 23:01:53 -08:00 |
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Rezmason
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f907c1c91b
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Fixing a vague comment that got pasted to all the post processing passes.
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2021-11-14 09:04:41 -08:00 |
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Rezmason
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db928bbe7a
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All the post processing passes are now based on compute pipelines instead of render pipelines.
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2021-11-11 21:50:27 -08:00 |
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Rezmason
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89b9f4e363
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Ported all the post processing regl passes to WebGPU. Fixed the CORS stuff in loadTexture. Renamed createRenderTargetTexture to makePassFBO, to conform with the regl project. Added make1DTexture, which stripePass uses.
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2021-11-06 05:03:16 -07:00 |
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