Rezmason
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9c861fd50b
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Replacing the final copyToTexture call with a tiny render pass, so that the postprocessing passes can be compute shaders working off of storage textures instead.
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2021-11-11 08:24:30 -08:00 |
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Rezmason
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87c2093281
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Unifying the interfaces of regl and webgpu makePass and makePipeline.
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2021-11-09 09:17:01 -08:00 |
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Rezmason
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a143e3fc03
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Renamed gpu-uniforms to gpu-buffer, and messed around with its API.
I believe all the align, size, stride and byteOffset values are now in the proper units, ie. bytes.
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2021-11-08 22:56:00 -08:00 |
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Rezmason
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bbe3d62331
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Wrote another utility method for cramming an array of resources into a bind group.
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2021-11-08 08:05:56 -08:00 |
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Rezmason
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415ffa77ee
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Driving more uniforms.read calls from the actual shaders.
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2021-11-08 03:01:46 -08:00 |
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Rezmason
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61a3a6d783
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Moved the WebGPU code off of "std140" and onto gpu-uniforms.
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2021-11-08 02:23:33 -08:00 |
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Rezmason
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bd3d0c76d2
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Fixing the names of shaders in the passes. The loadShader utility function now returns the code and the module, since I'm hoping to parse uniform buffer layouts from the code.
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2021-11-07 00:41:25 -07:00 |
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Rezmason
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89b9f4e363
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Ported all the post processing regl passes to WebGPU. Fixed the CORS stuff in loadTexture. Renamed createRenderTargetTexture to makePassFBO, to conform with the regl project. Added make1DTexture, which stripePass uses.
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2021-11-06 05:03:16 -07:00 |
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Rezmason
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230847e5b8
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Added runtime texture targets. A pass now returns its resources in getOutputs(), which subsequent passes access as getInputs().
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2021-11-05 01:06:39 -07:00 |
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Rezmason
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f0ae7731bb
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The webgpu project's multi-pass pipeline is borrowed from the regl project, but the outputs don't exist yet. Outputs will be tricky, because RTTs are thrown out and recreated when the canvas resizes, which I think means all the bind groups referencing the old texture have to be destroyed and recreated, too.
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2021-11-03 21:42:01 -07:00 |
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Rezmason
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0b04947425
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Implemented makePass(). Moved rain compute and render stuff into a pass.
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2021-11-03 21:30:22 -07:00 |
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Rezmason
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f8959cd7d9
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Renaming msdfSampler to linearSampler; adding loadShaderModule utility method; busting the rain render out of its render bundle (which won't be useful long-term).
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2021-11-03 20:01:59 -07:00 |
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Rezmason
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8048c9c690
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That's funny, you can blob a fetch response and chuck it into createImageBitmap().
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2021-11-02 23:19:54 -07:00 |
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Rezmason
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33437a722d
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Finding ways to construct WebGPU descriptors more concisely. Moving some functions to webgpu's utils.js.
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2021-10-30 08:40:42 -07:00 |
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