Commit Graph

12 Commits

Author SHA1 Message Date
Rezmason
ed49105c69 Cursors are now much more robustly detected, and the debug view— previously called the computation texture— now resembles BUF's behind-the-scenes VFX footage. Isolated the isometric camera option from the debug view 2022-09-08 23:13:52 -07:00
Rezmason
2eb7b70926 Split the rain pass's compute shader in two, with one governing brightness and the other governing glyph cycling. This allows glyphs to randomly cycle properly, and leaves room to store new properties. 2022-09-07 22:05:03 -07:00
Rezmason
76d37fc752 Freeing up a rain pass channel 2022-09-06 23:23:39 -07:00
Rezmason
b56f63b74b Fixing the asterisk glyph in the font and glyph sets.
Adding the megacity glyph to the font and added a megacity glyph set.
Fixed a bug in the rain pass's fragment shader that caused glyphs in the last column to go missing
2022-04-28 18:18:15 -07:00
Rezmason
25e9f10f69 Adding "updated" glyph set from The Matrix Resurrections, and a corresponding effect version. 2021-12-11 22:21:24 -08:00
Rezmason
508c941fcd The glyph textures can now be rectangular, I think. 2021-12-06 22:44:18 -08:00
Rezmason
786c83cca0 More tweaks to the volumetric mode debug view. 2021-11-08 23:04:08 -08:00
Rezmason
11bba1020d Changing my mind a little about how to render the "behind the scenes" version of the effect, in regular and volumetric mode.
An isometric perspective would be neat.
2021-11-08 09:29:04 -08:00
Rezmason
bade1667ad Making some comments in the WebGPU rainPass and changing the "effect=none" view to be easier on the eyes. 2021-11-06 15:19:56 -07:00
Rezmason
375560d6a1 Fixed a math issue in the symbol UV function. 2021-10-30 20:30:55 -07:00
Rezmason
923992660c Ported the rain fragment shader to wgsl. Made a small change in both to the function that resolves the glyph symbol float to the coordinate of a glyph in the MSDF texture. 2021-10-30 14:49:06 -07:00
Rezmason
94f5f1e5ec Rearranging the shaders and scripts to hopefully make the project easier to work on 2021-10-29 09:27:28 -07:00