Rezmason
|
6586badf42
|
The WebGPU rainPass now performs a high pass filter on its own fragments. I think I prefer this to a separate high pass filter, because this one is pre-blendfunc, ie. fragments will only be added to the texture if they are individually bright enough to contribute.
|
2021-11-09 07:08:07 -08:00 |
|
Rezmason
|
a143e3fc03
|
Renamed gpu-uniforms to gpu-buffer, and messed around with its API.
I believe all the align, size, stride and byteOffset values are now in the proper units, ie. bytes.
|
2021-11-08 22:56:00 -08:00 |
|
Rezmason
|
cf02073ff3
|
Added orthographic projection and a profile angle to the volumetric mode when effects are off.
|
2021-11-08 09:47:56 -08:00 |
|
Rezmason
|
bbe3d62331
|
Wrote another utility method for cramming an array of resources into a bind group.
|
2021-11-08 08:05:56 -08:00 |
|
Rezmason
|
1528ca39a5
|
Commenting out the tables and adding select to some shaders in place of the original ternary operator.
|
2021-11-08 03:45:06 -08:00 |
|
Rezmason
|
415ffa77ee
|
Driving more uniforms.read calls from the actual shaders.
|
2021-11-08 03:01:46 -08:00 |
|
Rezmason
|
61a3a6d783
|
Moved the WebGPU code off of "std140" and onto gpu-uniforms.
|
2021-11-08 02:23:33 -08:00 |
|
Rezmason
|
bd3d0c76d2
|
Fixing the names of shaders in the passes. The loadShader utility function now returns the code and the module, since I'm hoping to parse uniform buffer layouts from the code.
|
2021-11-07 00:41:25 -07:00 |
|
Rezmason
|
bade1667ad
|
Making some comments in the WebGPU rainPass and changing the "effect=none" view to be easier on the eyes.
|
2021-11-06 15:19:56 -07:00 |
|
Rezmason
|
89b9f4e363
|
Ported all the post processing regl passes to WebGPU. Fixed the CORS stuff in loadTexture. Renamed createRenderTargetTexture to makePassFBO, to conform with the regl project. Added make1DTexture, which stripePass uses.
|
2021-11-06 05:03:16 -07:00 |
|
Rezmason
|
230847e5b8
|
Added runtime texture targets. A pass now returns its resources in getOutputs(), which subsequent passes access as getInputs().
|
2021-11-05 01:06:39 -07:00 |
|
Rezmason
|
f0ae7731bb
|
The webgpu project's multi-pass pipeline is borrowed from the regl project, but the outputs don't exist yet. Outputs will be tricky, because RTTs are thrown out and recreated when the canvas resizes, which I think means all the bind groups referencing the old texture have to be destroyed and recreated, too.
|
2021-11-03 21:42:01 -07:00 |
|
Rezmason
|
0b04947425
|
Implemented makePass(). Moved rain compute and render stuff into a pass.
|
2021-11-03 21:30:22 -07:00 |
|