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mirror of https://github.com/Rezmason/matrix.git synced 2026-04-16 21:39:29 -07:00
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255 Commits 8 Branches 3 Tags
5bebf6ad71a92b422cbbcd91e4d5594653d3dffc
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6 Commits

Author SHA1 Message Date
Rezmason
5bebf6ad71 Replaced dithering logic with compositing a pre-rendered dithered gradient. 2022-09-04 23:48:54 -07:00
Rezmason
551ce132c4 Various playdate optimizations, increasing unused CPU to hopefully drive audio or something. Moved the Lua project into playdate/matrix_lua 2022-09-04 23:48:54 -07:00
Rezmason
ceb5b03458 "Flattening" the faded images and glyphs into a 2D array of images reduces the number of draw calls per update to one per changed glyph 2022-09-04 23:48:54 -07:00
Rezmason
a48263873e Replacing image tables with arrays of images eliminates the memory leak 2022-09-04 23:48:54 -07:00
Rezmason
7fbb7a62e1 Learning Lua, implemented the matrix effect for the playdate but there are memory and framerate issues 2022-09-04 23:48:54 -07:00
Rezmason
9a613f3588 Starting playdate project 2022-09-04 23:48:54 -07:00
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