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mirror of https://github.com/Rezmason/matrix.git synced 2026-04-17 05:49:30 -07:00
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133 Commits 8 Branches 3 Tags
4ea6cadd2fe8fa2af59694e514465cf94bc9fec0
Commit Graph

7 Commits

Author SHA1 Message Date
Rezmason
4ea6cadd2f Fixing some y-flip related stuff in the rain pass fragment shader. Consolidating and changing the type of a bunch of info in the config uniform. Improving the code comments. 2021-10-30 20:05:07 -07:00
Rezmason
d8701c9408 Ported the rain vertex shader to wgsl. 2021-10-30 18:07:07 -07:00
Rezmason
923992660c Ported the rain fragment shader to wgsl. Made a small change in both to the function that resolves the glyph symbol float to the coordinate of a glyph in the MSDF texture. 2021-10-30 14:49:06 -07:00
Rezmason
4dd0c1be50 Organizing shader functions' input and output types. I don't know if this is a good idea in the long run, but it seems useful in the short term. 2021-10-30 13:50:46 -07:00
Rezmason
cc75938fcb Passing all the rain pass configs through a giant struct into the rain shader. I've included the compute shader fields, because I have hope that the compute pass can use the same shader module. 2021-10-30 13:48:28 -07:00
Rezmason
1516f82554 Adding random functions to rain render pass shader 2021-10-30 08:41:00 -07:00
Rezmason
94f5f1e5ec Rearranging the shaders and scripts to hopefully make the project easier to work on 2021-10-29 09:27:28 -07:00
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