Rezmason
|
ab280a95d3
|
A tiny bit of cleanup before tackling the WebGPU version
|
2022-09-16 17:34:44 -07:00 |
|
Rezmason
|
3fc53f1bab
|
Renaming shine to raindrop, which makes more sense
|
2022-09-16 17:01:22 -07:00 |
|
Rezmason
|
b0613f9bc3
|
Removing brightness-based cycle style— I can no longer see any evidence that it occurs.
Updated the readme file
|
2022-09-15 00:41:04 -07:00 |
|
Rezmason
|
4c6e6fd662
|
Removed sun shower. Thunder and ripples are now handled by a third compute shader.
|
2022-09-14 23:09:00 -07:00 |
|
Rezmason
|
ed49105c69
|
Cursors are now much more robustly detected, and the debug view— previously called the computation texture— now resembles BUF's behind-the-scenes VFX footage. Isolated the isometric camera option from the debug view
|
2022-09-08 23:13:52 -07:00 |
|
Rezmason
|
77d6176fd5
|
Updating the WebGPU code to match the REGL code
|
2022-09-08 19:51:39 -07:00 |
|
Rezmason
|
2eb7b70926
|
Split the rain pass's compute shader in two, with one governing brightness and the other governing glyph cycling. This allows glyphs to randomly cycle properly, and leaves room to store new properties.
|
2022-09-07 22:05:03 -07:00 |
|