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mirror of https://github.com/Rezmason/matrix.git synced 2026-04-18 14:19:30 -07:00
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351 Commits 8 Branches 3 Tags
3bc0d5d346e9ee8bd101cded11df3aef2584cd13
Commit Graph

7 Commits

Author SHA1 Message Date
Rezmason
ab280a95d3 A tiny bit of cleanup before tackling the WebGPU version 2022-09-16 17:34:44 -07:00
Rezmason
3fc53f1bab Renaming shine to raindrop, which makes more sense 2022-09-16 17:01:22 -07:00
Rezmason
b0613f9bc3 Removing brightness-based cycle style— I can no longer see any evidence that it occurs.
Updated the readme file
2022-09-15 00:41:04 -07:00
Rezmason
4c6e6fd662 Removed sun shower. Thunder and ripples are now handled by a third compute shader. 2022-09-14 23:09:00 -07:00
Rezmason
ed49105c69 Cursors are now much more robustly detected, and the debug view— previously called the computation texture— now resembles BUF's behind-the-scenes VFX footage. Isolated the isometric camera option from the debug view 2022-09-08 23:13:52 -07:00
Rezmason
77d6176fd5 Updating the WebGPU code to match the REGL code 2022-09-08 19:51:39 -07:00
Rezmason
2eb7b70926 Split the rain pass's compute shader in two, with one governing brightness and the other governing glyph cycling. This allows glyphs to randomly cycle properly, and leaves room to store new properties. 2022-09-07 22:05:03 -07:00
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