Rezmason
|
58e3aac143
|
Replacing "logarithmic brightness" with a simple brightness-and-contrast setup. Adjusting a bunch of configs.
|
2022-09-04 23:48:34 -07:00 |
|
Rezmason
|
38f29ad21b
|
You can now loop the effect. It's not super great, but it ought to make it easier to create repeating backgrounds or something.
|
2021-12-21 02:22:20 -08:00 |
|
Rezmason
|
1a7043a986
|
Moved looking glass context logic into an "lkgHelper" module. Fixed math issues.
|
2021-12-19 22:02:19 -08:00 |
|
Rezmason
|
2364bbc8bc
|
rainPass now renders multiple cameras and viewports, using data from the hardware.
Added quiltPass (which uses holoplay’s quilting shader).
Added a holoplay effect version. (Versions can also now specify a preferred renderer.)
|
2021-12-19 12:08:31 -08:00 |
|
Rezmason
|
508c941fcd
|
The glyph textures can now be rectangular, I think.
|
2021-12-06 22:44:18 -08:00 |
|
Rezmason
|
87c2093281
|
Unifying the interfaces of regl and webgpu makePass and makePipeline.
|
2021-11-09 09:17:01 -08:00 |
|
Rezmason
|
cf02073ff3
|
Added orthographic projection and a profile angle to the volumetric mode when effects are off.
|
2021-11-08 09:47:56 -08:00 |
|
Rezmason
|
33437a722d
|
Finding ways to construct WebGPU descriptors more concisely. Moving some functions to webgpu's utils.js.
|
2021-10-30 08:40:42 -07:00 |
|
Rezmason
|
94f5f1e5ec
|
Rearranging the shaders and scripts to hopefully make the project easier to work on
|
2021-10-29 09:27:28 -07:00 |
|