Rezmason
|
2d97f764f5
|
Combining the rain pass's compute shaders
|
2023-08-22 11:46:29 -07:00 |
|
Rezmason
|
2eb7b70926
|
Split the rain pass's compute shader in two, with one governing brightness and the other governing glyph cycling. This allows glyphs to randomly cycle properly, and leaves room to store new properties.
|
2022-09-07 22:05:03 -07:00 |
|
Rezmason
|
76d37fc752
|
Freeing up a rain pass channel
|
2022-09-06 23:23:39 -07:00 |
|
Rezmason
|
58e3aac143
|
Replacing "logarithmic brightness" with a simple brightness-and-contrast setup. Adjusting a bunch of configs.
|
2022-09-04 23:48:34 -07:00 |
|
Rezmason
|
38f29ad21b
|
You can now loop the effect. It's not super great, but it ought to make it easier to create repeating backgrounds or something.
|
2021-12-21 02:22:20 -08:00 |
|
Rezmason
|
11bba1020d
|
Changing my mind a little about how to render the "behind the scenes" version of the effect, in regular and volumetric mode.
An isometric perspective would be neat.
|
2021-11-08 09:29:04 -08:00 |
|
Rezmason
|
94f5f1e5ec
|
Rearranging the shaders and scripts to hopefully make the project easier to work on
|
2021-10-29 09:27:28 -07:00 |
|