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mirror of https://github.com/Rezmason/matrix.git synced 2026-04-16 21:39:29 -07:00
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147 Commits 8 Branches 3 Tags
230847e5b811077a736f02be723adcc0036da2d6
Commit Graph

6 Commits

Author SHA1 Message Date
Rezmason
230847e5b8 Added runtime texture targets. A pass now returns its resources in getOutputs(), which subsequent passes access as getInputs(). 2021-11-05 01:06:39 -07:00
Rezmason
f0ae7731bb The webgpu project's multi-pass pipeline is borrowed from the regl project, but the outputs don't exist yet. Outputs will be tricky, because RTTs are thrown out and recreated when the canvas resizes, which I think means all the bind groups referencing the old texture have to be destroyed and recreated, too. 2021-11-03 21:42:01 -07:00
Rezmason
0b04947425 Implemented makePass(). Moved rain compute and render stuff into a pass. 2021-11-03 21:30:22 -07:00
Rezmason
f8959cd7d9 Renaming msdfSampler to linearSampler; adding loadShaderModule utility method; busting the rain render out of its render bundle (which won't be useful long-term). 2021-11-03 20:01:59 -07:00
Rezmason
8048c9c690 That's funny, you can blob a fetch response and chuck it into createImageBitmap(). 2021-11-02 23:19:54 -07:00
Rezmason
33437a722d Finding ways to construct WebGPU descriptors more concisely. Moving some functions to webgpu's utils.js. 2021-10-30 08:40:42 -07:00
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