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mirror of https://github.com/Rezmason/matrix.git synced 2026-04-17 05:49:30 -07:00
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137 Commits 8 Branches 3 Tags
1c1b1e4f039ba129442b5eaddc4ef798b8fd7aa5
Commit Graph

7 Commits

Author SHA1 Message Date
Rezmason
1c1b1e4f03 We have ping-pong! And all the rain pass's shaders can coexist in one module! And I met and received ample help from @kainino0x and others on the WebGPU Matrix chat! 2021-11-01 00:29:16 -07:00
Rezmason
6f58882851 The MSDF stuff shouldn't be in its own uniform buffer. This is basically config stuff.
Added a compute pass that currently does nothing while I learn how to make use of it.
2021-10-31 20:00:11 -07:00
Rezmason
4ea6cadd2f Fixing some y-flip related stuff in the rain pass fragment shader. Consolidating and changing the type of a bunch of info in the config uniform. Improving the code comments. 2021-10-30 20:05:07 -07:00
Rezmason
d8701c9408 Ported the rain vertex shader to wgsl. 2021-10-30 18:07:07 -07:00
Rezmason
cc75938fcb Passing all the rain pass configs through a giant struct into the rain shader. I've included the compute shader fields, because I have hope that the compute pass can use the same shader module. 2021-10-30 13:48:28 -07:00
Rezmason
33437a722d Finding ways to construct WebGPU descriptors more concisely. Moving some functions to webgpu's utils.js. 2021-10-30 08:40:42 -07:00
Rezmason
94f5f1e5ec Rearranging the shaders and scripts to hopefully make the project easier to work on 2021-10-29 09:27:28 -07:00
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