Rezmason
1b61e304a5
Refactoring the pass and pipeline, so that inputs and size are handed to and returned from the build function (formerly setSize). This is now the earliest place to build bind groups, which makes sense, because it's also the earliest place to create textures that are proportional to the size of the canvas.
2021-11-15 00:30:09 -08:00
Rezmason
b0a4acdfdb
Rewrote the WebGPU bloom pass based on the classic Unreal solution of blurring and combining the levels of an image pyramid. Fixed the regl bloom pass to use the downscaled blurred mipmap levels to build the first pyramid.
2021-11-14 23:09:29 -08:00
Rezmason
db928bbe7a
All the post processing passes are now based on compute pipelines instead of render pipelines.
2021-11-11 21:50:27 -08:00
Rezmason
9ad655ca2e
Created a pass-through post processing compute pass. The other post-processing passes will be changed over to this kind of thing.
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makePassFBO has now been split into makeRenderTarget and makeComputeTarget.
2021-11-11 09:18:32 -08:00
Rezmason
dc4032e42a
A little reorganization of methods in the passes.
2021-11-10 18:10:26 -08:00
Rezmason
f4130013f4
Moved the makePyramid and resizePyramid methods from the regl solution's util module to bloomPass.
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Adding the canvas context's preferred format to the shared pass context (named "canvasFormat").
Added a placeholder bloomPass, which the existing passes now receive input from.
2021-11-09 20:06:59 -08:00
Rezmason
87c2093281
Unifying the interfaces of regl and webgpu makePass and makePipeline.
2021-11-09 09:17:01 -08:00
Rezmason
a143e3fc03
Renamed gpu-uniforms to gpu-buffer, and messed around with its API.
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I believe all the align, size, stride and byteOffset values are now in the proper units, ie. bytes.
2021-11-08 22:56:00 -08:00
Rezmason
bbe3d62331
Wrote another utility method for cramming an array of resources into a bind group.
2021-11-08 08:05:56 -08:00
Rezmason
415ffa77ee
Driving more uniforms.read calls from the actual shaders.
2021-11-08 03:01:46 -08:00
Rezmason
61a3a6d783
Moved the WebGPU code off of "std140" and onto gpu-uniforms.
2021-11-08 02:23:33 -08:00
Rezmason
bd3d0c76d2
Fixing the names of shaders in the passes. The loadShader utility function now returns the code and the module, since I'm hoping to parse uniform buffer layouts from the code.
2021-11-07 00:41:25 -07:00
Rezmason
89b9f4e363
Ported all the post processing regl passes to WebGPU. Fixed the CORS stuff in loadTexture. Renamed createRenderTargetTexture to makePassFBO, to conform with the regl project. Added make1DTexture, which stripePass uses.
2021-11-06 05:03:16 -07:00