Logo
Explore Help
Register Sign In
eric/matrix
1
0
Fork 0
You've already forked matrix
mirror of https://github.com/Rezmason/matrix.git synced 2026-04-14 12:29:30 -07:00
Code Issues Packages Projects Releases Wiki Activity
258 Commits 8 Branches 3 Tags
0ce4f35eb295e4d6ca75ee82557756a9288ad10e
Commit Graph

9 Commits

Author SHA1 Message Date
Rezmason
0ce4f35eb2 Replacing lockImage and unlockImage with pushContext and popContext in the Lua project 2022-09-04 23:48:54 -07:00
Rezmason
6a3430d862 Began implementing a function to composite two bitmap views before I realized pushContext and popContext probably do what I need instead 2022-09-04 23:48:54 -07:00
Rezmason
8df808ea76 Began work on the C port. To my knowledge, everything is working except the graphics code. The C API doesn't include bitmap compositing functions out-of-the-box. 2022-09-04 23:48:54 -07:00
Rezmason
5bebf6ad71 Replaced dithering logic with compositing a pre-rendered dithered gradient. 2022-09-04 23:48:54 -07:00
Rezmason
551ce132c4 Various playdate optimizations, increasing unused CPU to hopefully drive audio or something. Moved the Lua project into playdate/matrix_lua 2022-09-04 23:48:54 -07:00
Rezmason
ceb5b03458 "Flattening" the faded images and glyphs into a 2D array of images reduces the number of draw calls per update to one per changed glyph 2022-09-04 23:48:54 -07:00
Rezmason
a48263873e Replacing image tables with arrays of images eliminates the memory leak 2022-09-04 23:48:54 -07:00
Rezmason
7fbb7a62e1 Learning Lua, implemented the matrix effect for the playdate but there are memory and framerate issues 2022-09-04 23:48:54 -07:00
Rezmason
9a613f3588 Starting playdate project 2022-09-04 23:48:54 -07:00
Powered by Gitea Version: 1.25.0 Page: 111ms Template: 14ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API