Renaming msdfSampler to linearSampler; adding loadShaderModule utility method; busting the rain render out of its render bundle (which won't be useful long-term).

This commit is contained in:
Rezmason
2021-11-03 20:01:59 -07:00
parent 8f09fade43
commit f8959cd7d9
4 changed files with 20 additions and 22 deletions

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@@ -4,8 +4,8 @@ WebGPU
Render targets
Resize accordingly
Blur: compute or render?
What is workgroupBarrier in compute shaders?
The other passes should be a breeze
Just add them to the render bundle
Make sure you got CORS right in the texture fetch
Update links in issues