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Fixing a bug introduced with skipIntro
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@@ -218,7 +218,7 @@ fn getRipple(simTime : f32, screenPos : vec2<f32>) -> f32 {
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fn computeIntro (simTime : f32, isFirstFrame : bool, glyphPos : vec2<f32>, screenPos : vec2<f32>, previous : vec4<f32>) -> vec4<f32> {
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if (bool(config.skipIntro)) {
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return vec4<f32>(1.0, 0.0, 0.0, 0.0);
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return vec4<f32>(2.0, 0.0, 0.0, 0.0);
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}
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var columnTimeOffset = 0.0;
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