diff --git a/shaders/glsl/rainPass.intro.frag.glsl b/shaders/glsl/rainPass.intro.frag.glsl index 410d50c..431ae54 100644 --- a/shaders/glsl/rainPass.intro.frag.glsl +++ b/shaders/glsl/rainPass.intro.frag.glsl @@ -38,7 +38,7 @@ float wobble(float x) { vec4 computeResult(float simTime, bool isFirstFrame, vec2 glyphPos, vec2 screenPos, vec4 previous) { if (skipIntro) { - return vec4(1., 0., 0., 0.); + return vec4(2., 0., 0., 0.); } float columnTimeOffset; diff --git a/shaders/wgsl/rainPass.wgsl b/shaders/wgsl/rainPass.wgsl index 9935ca2..4dba63a 100644 --- a/shaders/wgsl/rainPass.wgsl +++ b/shaders/wgsl/rainPass.wgsl @@ -218,7 +218,7 @@ fn getRipple(simTime : f32, screenPos : vec2) -> f32 { fn computeIntro (simTime : f32, isFirstFrame : bool, glyphPos : vec2, screenPos : vec2, previous : vec4) -> vec4 { if (bool(config.skipIntro)) { - return vec4(1.0, 0.0, 0.0, 0.0); + return vec4(2.0, 0.0, 0.0, 0.0); } var columnTimeOffset = 0.0;