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Fixing a bug introduced with skipIntro
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@@ -38,7 +38,7 @@ float wobble(float x) {
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vec4 computeResult(float simTime, bool isFirstFrame, vec2 glyphPos, vec2 screenPos, vec4 previous) {
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if (skipIntro) {
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return vec4(1., 0., 0., 0.);
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return vec4(2., 0., 0., 0.);
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}
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float columnTimeOffset;
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