Fixing several embarrassing bugs.

WebGPU and REGL projects now flipY again, and they properly flip the symbolY glyph coordinate in the rain pass's fragment shader.
Switching on some older code that was disabled for FF Nightly support— it makes more sense to wait for that support as implementations finalize.
Added mipmap to images loaded into REGL project.
This commit is contained in:
Rezmason
2022-10-11 09:25:24 -07:00
parent 3843dd90d1
commit e8be232e9b
10 changed files with 46 additions and 65 deletions

View File

@@ -1,6 +1,17 @@
TODO:
Seems like bloom size and resolution impact the REGL and WebGPU bloom implementations differently
Ossify the REGL bloom
Load all the GLSL from files
Move high pass into WebGPU bloom
Live config update roadmap
Write an explanation of the rain pass (and include images)
Compute
Volumetric quads
Fullscreen quad and spacial mapping
MSDFs
Audio system
Toggle (or number representing frequency)
@@ -37,12 +48,6 @@ WebGPU
Improve loop support
Write an explanation of the rain pass (and include images)
Compute
Volumetric quads
Fullscreen quad and spacial mapping
MSDFs
Idea: Build a UI
Replace versions with presets
Simple changes update the values