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WebGPU and REGL projects now flipY again, and they properly flip the symbolY glyph coordinate in the rain pass's fragment shader. Switching on some older code that was disabled for FF Nightly support— it makes more sense to wait for that support as implementations finalize. Added mipmap to images loaded into REGL project.
68 lines
1.9 KiB
Plaintext
68 lines
1.9 KiB
Plaintext
TODO:
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Seems like bloom size and resolution impact the REGL and WebGPU bloom implementations differently
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Ossify the REGL bloom
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Load all the GLSL from files
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Move high pass into WebGPU bloom
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Live config update roadmap
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Write an explanation of the rain pass (and include images)
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Compute
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Volumetric quads
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Fullscreen quad and spacial mapping
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MSDFs
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Audio system
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Toggle (or number representing frequency)
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Load the sound effect
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Play it multiple times with delay
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Random pan
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Random volume?
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Randomize pitch a little?
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Playdate version
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Audio system
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Falling sound
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Launch sound
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Undocking sound
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Docking sound
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Maybe crank sounds? Not sure yet
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Support Resurrections SDF bevel and "lights"
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https://shaderfun.com/2018/07/23/signed-distance-fields-part-8-gradients-bevels-and-noise/
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Get the "normals" and color right
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Note: even completely dark glyphs can have glint on their edges
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"Golden hour"
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Stuff MSDF-derived normal vectors from rain pass frag into two of its output channels
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Anomaly mode toggles between this and anomaly streaks
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WebGPU
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Try https://github.com/brendan-duncan/wgsl_reflect
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Get rid of end pass once it's possible to copy a bgra8unorm to a canvas texture
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Switch to rgba32float somehow?
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Why isn't this straightforward?
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Try shorthand
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Share a bind group and layout just for time?
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Try using a buffer for the stripe pass 1D texture
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Improve loop support
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Idea: Build a UI
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Replace versions with presets
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Simple changes update the values
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Complex changes replace the pipeline
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Make it a form, so it's accessible
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Then, make it look cool like the UI from the old site
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Maybe pay someone to make Mac/Windows screensavers
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Zion Control's matrix variant
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From Reloaded
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gpu-buffer, working title
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Support type aliasing (type Q = array<i32, 5>)
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Support shorthand (vec4f)
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Build mocha tests, example project
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Give it its own repo, microsite
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