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A little reorganization of methods in the passes.
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13
TODO.txt
13
TODO.txt
@@ -1,5 +1,12 @@
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TODO:
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WebGPU
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Switch post processing to compute shaders
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Do one final render pass that draws the compute shader output to the canvas texture
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This is a temporary requirement until the canvas context can be configured to generate storage textures
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blur pass
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Update links in issues
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gpu-buffer, working title
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Try and use it for the palette color buffer
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Test it
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@@ -8,11 +15,6 @@ gpu-buffer, working title
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Capture expected requirements down the road, make roadmap
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License it and put it somewhere else
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WebGPU
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blur pass
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Update links in issues
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Try to change post processing to compute shaders once they're easier to support
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Write an explanation of the rain pass (and include images)
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Compute
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Volumetric quads
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@@ -28,6 +30,7 @@ Resurrection
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Audio
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Synthesize raindrop sound
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https://www.instagram.com/tv/CWGodRcoq7T/?utm_medium=copy_link
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Use WebAudio to mess with it
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Idea: Build a UI
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